Search Issue Tracker
Fixed in 1.0.0
Votes
0
Found in [Package]
2020.1.0a20
Issue ID
1214248
Regression
No
ENABLE_INPUT_SYSTEM symbol is not being updated when the Input system is changed in Player settings
1) Open SampleScene in the attached project
2) See the debug message in the console. If it's not there, enter playmode.
3) In Player settings, change Active Input Handling to the new input system
Expected result:
Console will log that the new system is used
Actual result:
Console will say that the Old system is still being used.
Additional notes:
This happens because Unity doesnt recompile after the setting is changed. To be sure of this you can add a space in Packages->Core RP Library->Editor Unity.RenderPipelines.Core.Editor and hit save. It will recompile and the debug will now correctly show what input system is used.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
- "OnTriggerExit2D" is called before "OnTriggerEnter2D" when object is destroyed immediately
- Editor crashes on PrepareSpriteTilingData when exiting Play mode
gringo2012
Nov 14, 2020 22:24
This exact issue still exists in 2020.1.12 and 2020.1.13
What's even worse is that neither ENABLE_INPUT_SYSTEM or the ENABLE_LEGACY_INPUT_MANAGER directive work.
They're both unrecognized as we've switched from the old input to the new one