Search Issue Tracker
Won't Fix
Won't Fix in 2023.1.X
Votes
0
Found in
2020.3.35f1
2021.3.5f1
2022.1.5f1
2022.2.0a17
2023.1.0a1
Issue ID
UUM-3559
Regression
No
Pressing the "Edit Collider" button on a polygon Collider 2D doesn't focus the Scene camera on the Collider
How to reproduce:
1. Open the user attached project (Unity 2021.2.12f1 - EditMode.DoEditModeInspectorModeButton getBoundsOfTargets is ignored.zip)
2. Make sure the "BUG_REPORT" scene is open
3. In the Scene view move away from the origin (the three circles) so they are no longer visible
4. In the Hierarchy select the "Native Collider" Game Object\\
5. In the Inspector press the "Edit Collider" button on the Polygon Collider 2D Component
6. Observe the Scene view
Expected result: the Collider moves into view when the button is toggled
Actual result: the Scene view camera doesn't move
Reproducible with: 2019.4.39f1, 2020.3.35f1, 2021.3.4f1, 2022.1.3f1, 2022.2.0a15
Reproducible on: Ubuntu 20.04, Windows 10
Note: Editing other Components like the Light Probe focuses on the Game Object's bounding box
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Resolution Note:
There are no fixes planned for this Bug
Resolution Note (2023.1.X):
There are no fixes planned for this Bug