Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
6.9.0
Issue ID
1186579
Regression
Yes
[HDRP] Shadows are not rendered in the Game View when using certain Game View window sizes
How to reproduce:
1. Open User's attached "high Test.zip" project
2. Load "bug" scene
3. Observe both Scene View and Game View
Expected result: shadows are rendered in both Views
Actual result: shadows are not rendered in Game View
Reproduced in: HDRP 7.1.2, HDRP 7.1.1, HDRP 7.0.1, HDRP 6.9.1PV, HDRP 6.9.0PV (2019.2.7f2, 2019.3.0b5, 2020.1.0a6)
Not reproduced in: HDRP 6.7.1PV, HDRP 6.5.3PV, HDRP 5.2.3PV, HDRP 4.1.0PV (2018.4.10f1, 2019.2.0b1, 2019.3.0a1)
Can't reproduce in: 2017.4.32f1 (no HDRP), 2019.2.0a1 (ArgumentException errors), 2019.2.0a14 (white Game View screen),
Notes:
not reproduced on LWRP & URP, there are differences when shadows do disappear between HDRP 7.0.1 (and above) and HDRP 6.9.0 (e.g. in HDRP 7.0.1 shadows disappear when Game View window size is 848x680, while in HDRP 6.9.0 they disappear when window size is 617x680 )
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
This is a duplicate of issue #1175856