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Editor.OnEnable is called twice when its InspectorElement is placed insi...
Reproduction steps: 1. Open the attached “InspectorElement.zip” project 2. Open the Test Window (Sheriff->TEST Window) 3. Make su... Read more
“ArgumentOutOfRangeException” error appears when pressing the Enter key ...
How to reproduce: 1. Open the user’s attached “DropdownBugRepro.zip” project 2. Enter Play Mode 3. Open the Dropdown menu 4. Make su... Read more
Not all childrens properties gets reverted when changing a property of a...
How to reproduce: 1. Open the user-attached project “PrefabBug” 2. Open the “SampleScene” scene 3. Search for the “Circle” GameOb... Read more
Shader warnings get lost when getting the shader from cache
Shader warnings are lost if the shader variant is loaded from the cache instead of compilation. Typically with local shader cache th... Read more
[Android] Gyroscope functionality doesn't respond in the Player when usi...
How to reproduce: 1. Open the attached “IN-44052” project (https://drive.google.com/drive/folders/1UHakLMjUfj7HQgqjRfhdANeml8lpKBYp... Read more
[UWP][IL2CPP] UnusedBytecodeStripper2 did not run properly
When building to UWP platform with IL2CPP backend, editor throws errors in the console: Exception: D:\Unity 5.3.1p1\Editor\Data\Too... Read more
Looping a portion of an animation with blended transitions
How to reproduce: 1. Open attached project 2. Open scene TestScene.unity 3. Select the TriggerDamageAtMidpoint game object - In th... Read more
[Addressables] Bundles get compressed in Android builds
Reproduction steps: 1. Open project "LoadingTest" 2. Build the project (Build Settings > Build) 3. Change the extension from .apk to... Read more
Player/Editor crashes when Colliders with hasModifiableContacts set to t...
How to reproduce: 1. Open the attached project "PhysContacts.zip" 2. File > Build And Run or Enter Play Mode Reproducible with:... Read more
Use legacy light probe sample counts is enabled for newly created projects
Steps to reproduce: 1. Create a new project using any template 2. Open Project Settings > Editor 3. Notice that "use legacy light p... Read more
All about bugs
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