Search Issue Tracker
Fixed
Fixed in 1.9.0
Votes
1
Found in [Package]
1.9.0
Issue ID
ISXB-221
Regression
No
TapInteraction is triggered twice when using HoldInteraction
How to reproduce:
1. Open the user's attached "InputSystemDemo" project
2. Open the "Interactions Issue Scene" scene
3. Enter Play mode
4. Click once on the Game view
5. Click on the Game view and hold 1 second
6. Observe the Console
Expected result: One "Tap" and one "Long tap" are registered
Actual result: Three "Taps" and one "Long tap" are registered
Reproducible with: 1.3.0 (2019.4.40f1, 2020.3.36f1, 2021.3.4f1, 2022.1.5f1, 2022.2.0a17)
Reproducible on: Windows 10
Note: Long tap is registered normally as long as a single tap is never pressed
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Resolution Note (fix version 1.9.0):
Updated documentation to clarify behaviour. Documentation link: https://docs.unity3d.com/Packages/com.unity.inputsystem@1.9/manual/Interactions.html#multiple-interactions-on-a-binding