Search Issue Tracker
By Design
Votes
0
Found in
2023.1.0a1
2023.2.0a1
Issue ID
UUM-6601
Regression
No
[iOS] Freeze when loading large amounts of sprites
How to reproduce:
1. Download and open the attached “TestAnimator(1).zip“ project
2. Build and deploy the project for iOS
3. In the text field, enter 100 and press “Preview“
4. Wait for 1-2 minutes
Expected result: The application does not freeze
Actual result: The application freezes
Reproduced with: 2019.4.40f1, 2020.3.36f1, 2021.3.4f1, 2022.1.5f1, 2022.2.0a17
Reproducible with: iPhone 12 Pro (iOS 14.2.1), iPhone 13 Pro (iOS 15.0.0)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene view audio toggle doesn't work after disabling and enabling audio source component with audio random container
- Pitch changes while paused messes up scheduling of the audio random container
- Crash on detail::ComputeShaderSnippetKey when entering the Play mode
- Unable to interact with Material Inspector window when creating a new Material and renaming it
- Shadow artifact is cast onto GameObjects in the Scene view when the Scene view lighting is disabled
Resolution Note:
The bug does not reproduce for me. How is it determined that app is frozen?
In my case it looked like nothing happens on screen, but that was just no visual changes. In reality app still worked, the problem was that asset bundles were reject for trunk version. After I rebuilt the asset bundles for iOS (item in Tools menu), on iPhone X I could go to 500 without problems, in create a lot of various objects on screen. Objects are animated so it was clearly visible that everything works.
This needs to be reevaluated.