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Memory leak when changing Editor Theme multiple times
How to reproduce:1. Create a new project2. Press Widow → Analysis → Profiler3. Press Edit → Preferences → General4. Change the Edito... Read more
[TextureInspector] Error spam when textures in Select Texture window don...
Steps to reproduce: Create a 2D URP project Make sure Project Settings -> Quality -> Textures -> Global Mipmap Limit is set... Read more
ArgumentException thrown when calling EditorSplineUtility.SetKnotPlaceme...
How to reproduce:1. Open the “IN-114563_splines“ project2. Open the “SampleScene”3. Select the “Spline” GameObject in the Hierarchy4... Read more
InspectorElement and AnimationMode memory leak when selecting different ...
How to reproduce:1. Extract and open the attached “IN-119490.zip“ project2. Ensure that the Inspector tab is open3. Click multiple t... Read more
Serializable field attribute lists are not visible in the Inspector wind...
Reproduction steps:1. Open the attached Unity project "ReorderableListBug.zip"2. Open the "SampleScene.unity" Scene3. In the Hierarc... Read more
[HDRP] Water surface water height sampling returns false height when dis...
Steps to reproduce: Open any HDRP project Download the water sample from HDRP package manager sample tab Open island scene Enable Wa... Read more
[GTK] Changing the node's type does not refresh nodes in the graph
Steps to reproduce: Open the attached project GTKNodes Open the graph under Editor/New Graph.simpleg Open the script Editor/Sequence... Read more
[IL2CPP] Standalone throws ExecutionEngineException when using generics ...
How to reproduce:1. Open attached project with ILL2CPP Editor "ExecutionEngineException.zip"2. Make sure that Api Compatibility Leve... Read more
Attempting to paint a detail mesh with LOD group that is not supported b...
How to reproduce:1. Open the attached project named "Case_1209026"2. Open the Sample Scene3. Select the Terrain in the Scene and ope... Read more
[WP8.1/Android/Standalone] Flickering UI textures on WP8.1, Android with...
To reproduce:1. Build and run attached project1a On Android you have to enable multithreaded rendering in PlayerSettings2. Tap aroun... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] UI picking is offset to the left when Reference DPI and Fallback DPI differ
- Scrolling in a default ScrollView in WebGL builds is slower when compared to other platform builds and the Editor
- Physics 2D Manager documentation page is missing
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked