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[Win] profiler stops after a few seconds
-e: see title, starts up but after a few seconds it stops logging--works on OSX and 5.4+5.3 on Windows -repro:--open attached projec... Read more
Importing stepped animation adds unnecessary keyframes to the animation ...
Steps to reproduce: 1. Open attached project "833901.zip"2. Open scene "Scene"3. In inspector, select "FisherGhost@Intro" GO and ope... Read more
Negative scale isn't taken into account when calculating Transform.local...
Resolved as by design: This is working as expected. The scale of an object doesn't affect the direction of this object, this is a ch... Read more
[Linux standalone] xbox360 gamepad mapping doesn't match Win/OSX
-e: see title, maps differently on Win/osx editor/standalone -repro:--build joystick scene from attached project--connect your 360 p... Read more
[TerrainSettings][UI] 'Size' field's naming is uninformative
Steps to repro: 1. Open Unity;2. Create new project;3. Add Terrain gameobject (Window -> 3D Object; -> Terrain);4. Select terr... Read more
Particle bounce lights are not bouncing off the surface
Steps to reproduce: 1. Open the attached project (my project)2. Go to the 'Lighting' window and re-build the lighting3. Press play4.... Read more
[WebGL] System.GC.Collect(1) crashes in WebGL build
To reproduce:1) Open attached project and scene inside of it2) Build the project for WebGL3) Run it4) Click the button in the middle... Read more
[UWP] WebView doesn't receive most of the keyboard input
Steps to reproduce: 1. Create new project and build as Universal 10 target2. Open built solution and at the end of MainPage.xml.cs c... Read more
Improve error message for non-confirmed accounts
Repro:1. Launch editor or go directly to id.unity.com2. Choose to create account3. Enter all required details and click on Create4. ... Read more
all log types are displayed when Debug.logger.filterLogType is set to Lo...
Steps to reproduce:1. Open attached project "log.zip"2. Open "test" scene3. Enter play mode4. Select "Exception" GUI selection5. Cli... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
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- Crash with multiple stack traces when leaving a docked VFX Graph open