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0
votes
Fixed

[Timeline] ArgumentException in SignalReceiver when all Signals are set ...

Package: Timeline

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Jan 11, 2020

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Version/s: 1.0.0, 1.3.0-preview.6

In SignalReceiver component with 2 or more Reactions, "ArgumentException: SignalAsset already used." error is thrown when the last S... Read more

0
votes
Fixed

NetworkServer.DisconnectAll() makes isActive false

Networking

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Jan 11, 2016

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Version/s:

NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more

0
votes
Fixed

Unity Editor loading bar will move to the right when selecting the loadi...

Editor Window Management

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Jun 21, 2022

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Version/s: 2022.2.0a17

Reproduction steps: Open the user's attached project Before Editor opens select any other window or Desktop Select Unity Loading scr... Read more

0
votes
Fixed

Animation Clips don't play in separate layers

Animation

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Feb 05, 2015

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Version/s: 5.0.0f1

Video: http://screencast.com/t/J7l6m94Rv8To reproduce:1. Open attached project2. Enter play modeExpected result: As the Bear's movem... Read more

0
votes
Duplicate

Text in 2D section of preferences window is clipped

2D

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Jan 06, 2016

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Version/s: 5.4.0b1

The text in the 2D section of the Preferences window reads: "Maximum Sprite Atlas Cache Size (": https://gyazo.com/773ed44e31da0e154... Read more

0
votes
Fixed

[MeshRenderMode] Particles are scaled too much

Shuriken

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Dec 21, 2015

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Select "Particle System" in hierarchy to simulate it4. Notice tha... Read more

0
votes
Fixed

[MacOS] Crash when changing the value of a variable whose name includes...

MacOS

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Aug 22, 2019

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Version/s: 2017.4.31f1, 2018.3.0a1, 2018.4.0f1

Reproduction steps:1. Open "1178558" project and "SampleScene"2. Select "TestObject" GameObject3. On "NonLatinFieldNameBug" script f... Read more

3
votes
Fixed

WebGL fullscreen doesn't revert ro original resolution on exit

WebGL

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Feb 05, 2015

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Version/s: 5.0.0b22

To reproduce:1. Open attached project2. Build WebGL3. Open WebGL build4. Enter fullscreen5. Exit fullscreen6. WebGL doesn't reverts ... Read more

0
votes
Fixed

Crash on block_merge_next when moving a GameObject with a specific Parti...

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May 28, 2024

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Version/s: 6000.0.4f1

How to reproduce:1. Open the attached "ParticleCrashRepro" project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Select the “... Read more

0
votes
Fixed

[HDRP] APV bake affects ambient probe used for material previews

HD RP

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Sep 15, 2022

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Version/s: 2022.2.0b10, 2023.1.0a12

Steps to repro 1) Open attached project 2) Set emissive material to red color, bake APV probes, create a new material and observe th... Read more

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