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[LookDev] Shift hotkey doesn't work properly when trying to move the sep...
To reproduce:1. Open the lookdev tab, open the single object split comparison view or Single object zone comparison view2. Click on ... Read more
5.5 Graphics "Tier settings" do not respect an existing project's render...
In Unity 5.4 it's possible to set the rendering path via Player Settings, however in 5.5 this has been replaced with the Tier settin... Read more
Screen Space Render Texture renders Worlds Space Canvas in front of ever...
Reproduction steps:1. Open the attached project 'Canvas'2. Open the available scene3. Open the Game view4. Move the 'Canvas' gameobj... Read more
[LookDev] Separator can be extended so much that none of the ends are se...
To reproduce:1. Open any project2. Open lookdev, open any of the views that have a separator3. Extend the separator as much as possi... Read more
Camera's Rendering Path is badly described in 5.5
In versions of Unity prior to 5.5 the rendering path could be controlled from the Player Settings, however in 5.5 this option has be... Read more
Sliding mouse out of the game view returns false x-axis/y-axis values on...
Steps to reproduce:1. Open attached project.2. Open scene "mouseBorder"3. Build and run as windows Standalone.4. Start in windowed m... Read more
[ScrollRect] Scroll position when using scroll wheel is not clamped when...
Reproduction steps:1. Open the attached project.2. Open and play the "Test Scene".3. Try to scroll all the scroll views.4. Notice th... Read more
Exceptions captured in Game Performance tool may be missing stack traces
Managed exceptions captured by the Game Performance tool may occasionally be entirely missing the managed stack trace. Read more
2 by 3 layout blanks all editor windows
1. Load any project2. Go to the layout dropdown ( top right corner in unity editor )3. Select 2 by 3 Result: All windows becomes bla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open