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0
votes
Fixed

[iOS] Texture2D.ReadPixels reads pixels from incorrect position with Met...

iOS

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Aug 25, 2016

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Version/s: 5.4.0p1

Steps to reproduce:1) Open the attached project.2) Build for iOS using Metal as Graphics API.3) Run the build on a device via Xcode.... Read more

0
votes
By Design

NullReferenceException when using EditorWindow.mouseOverWindow.

IMGUI

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Aug 26, 2016

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Version/s: 5.4.0f3

How to reproduce:1. Open user attached project.2. Open scene 'hgf'3. If 'Windowm8' is not already open, open Window > Repeat Butt... Read more

0
votes
Duplicate

Using ICE Creature Control asset for animation and calling getActionCont...

Animation

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Aug 26, 2016

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Version/s: 5.4.0p2

Steps to reproduce:1- enter the Scene named "TestAction".2- run the scene3- keep clicking key "Alpha1"- unity will crash. Problem: c... Read more

1
votes
Won't Fix

[VR] VR-Splash affects start awake order

XR SDK

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Aug 19, 2016

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Version/s: 5.4.0f3

Reproduction steps :1. Download and open attached project2. Build with virtual reality supported, including all scenes3. Run the exe... Read more

4
votes
Won't Fix

[Standalone] Cursor.visible = false is still visible on secondary monitor.

Window management

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Aug 25, 2016

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Version/s: 5.4.0f3

How to reproduce:1. Open attached project2. Build standalone version of 'Test Map' scene3. Launch build (Preferably with shortcut wh... Read more

0
votes
Won't Fix

RectMask2D stops masking the object when Pivot X is zero and mask's widt...

UI

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Aug 26, 2016

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Version/s: 5.4.0p3

Steps to reproduce the issue:1. Download and open attached project.2. Open scene named "RectMaskIssue".3. Select game object named "... Read more

0
votes
Fixed

KeyNotFoundException on adding prefab to the scene

Scene/Game View

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Aug 26, 2016

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Version/s: 5.5.0b1

Reproduces on both Mac and Windows On adding new created prefab to the scene we get:"KeyNotFoundException: The given key was not pre... Read more

0
votes
Fixed

Missing a way to read/get VectorArray after using SetVectorArray

Terrain

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Aug 24, 2016

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Version/s: 5.4.0f3

Missing a way to read/get VectorArray after using SetVectorArray Since 5.4 uniform shader arrays are set using new API, but some fun... Read more

0
votes
Fixed

Opening a pre-unity 5.5 project using Deferred rendering with unity 5.5b...

Graphics - General

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Aug 26, 2016

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Version/s:

editor/graphics-settings fd1b6bd03a84 de0132b0832f Read more

0
votes
Fixed

Emissive material with GI parameter set to none restarts baking process

Shaders

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Aug 25, 2016

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Version/s: 5.4.0f2

Steps to reproduce: 1) Open the scene `TestScene1`2) Ensure that Auto mode is on for lighting3) In hierarchy, choose the game object... Read more

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