Search Issue Tracker
[Android] Tapping on the SplashScreeen disables TouchPhase.Began and Tou...
Steps to reproduce: 1) Download attached project and open in Unity.2) Build and run project on a device.3) Start tapping on a splash... Read more
Unity crashes when calling function "WRSNative.process_package" in a new...
Steps to reproduce:1. open user's attached project2. open scene "WRSNativeTestScene"3. Press play Result: Unity crashes. Reproduced ... Read more
[Mecanim] [Animation] When an interrupted transition occurs the OnStateE...
We have a transition from state A to state B, with a reasonably long transition time (probably about 0.5s), and it allows interrupti... Read more
[Oculus] Smaller View port rect does not render correcly when using Ocul...
1) Download the attached project2) Set up CV13) Ensure Oculus is the preffered SDK4) Ensure Single-Pass Stereo is disabled (Single p... Read more
[Animation] The clip that is created when calling AddClip is not cleaned...
The clip that is created when calling AddClip is not cleaned up, even after the gameobject/animator you've added it to is destroyed Read more
[UI][Button] Mouse hover will trigger the disabled state of animator eve...
To reproduce:1. Open attached project2. Run the ForTest scene3. Mouse hover the button4. Check the animator state (the Button's Inte... Read more
Setting Rigidbody.position for rigidbody with interpolation enabled does...
Steps to reproduce: 1. Open attached project "822406.zip"2. Open scene "repro"3. Run it. Rigidbody (cube) will have its position set... Read more
Externally modifying TimeManager.asset while the game is running in the ...
Unity tracks both time settings and the actual time in its TimeManager object. In the editor, updating the TimeManager.asset externa... Read more
MonoBehavior "Enabled" value is not reset when the checkbox becomes hidden
Reproduction steps:1. Open the project2. Open the only scene3. Select "Enebaledbox" gameobejct and open the "EnabledBox" script atta... Read more
SystemInfo.supportsComputeShaders returns true on Windows when launched ...
Steps to reproduce:1. open User's attached project2. attach script "supportsCompute" to one of the game objects3. check Console Expe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “+” button does nothing and has no functionality when clicked in Human Template "Bone Template" list
- Solid gray or black areas are present when using ShaderGraph with Custom Function nodes without manual reimport
- The Multiplayer Play mode tool doesn't see the list of Play Mode scenarios when using 6000.3.x
- Input field does not update when selecting the same input field after previous input was canceled
- No warning thrown when modifying array size while editing multiple objects