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Won't Fix
Votes
4
Found in
5.4.0f3
Issue ID
826074
Regression
No
[Standalone] Cursor.visible = false is still visible on secondary monitor.
How to reproduce:
1. Open attached project
2. Build standalone version of 'Test Map' scene
3. Launch build (Preferably with shortcut which has '-multimonitor' flag).
4. Alt + tab and drag a random window (explorer.exe for example) to secondary monitor.
5. Clicking around in secondary monitor doesn't disable the mouse.
6. As soon as mouse touches primary monitor it disappears.
Expected behaviour: mouse not visible on any monitor.
Actual behaviour: mouse visible on non primary displays.
Reproduced on: 5.3.5f1, 5.3.6p3, 5.4.0f3, 5.4.0p2, 5.5.0b1.
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bhayward_incrowd
Dec 01, 2017 14:54
I am still experiencing this issue, are you able to provide me with any update?
-
bhayward_incrowd
Aug 31, 2016 09:10
Gamerdave, Unfortunately, I very specifically cannot do this in my case. I mentioned this in the bug report, but this was not copied across to this condensed version
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GamerDave
Aug 27, 2016 05:52
you need to either lock the cursor or make it confined(or both why not lol)
Cursor.lockState = CursorLockMode.Confined;
Cursor.lockState = CursorLockMode.Locked;
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Resolution Note (5.5.0f3):
Won't Fix.