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[XboxOne][FeatureRequest] Add ability to change Supported Languages from...
I see:CSRAW internal static void SetSupportedLanguage (string language, bool enabled) The function is marked as internal in PlayerSe... Read more
[tvOS][Simulator] Empty project crashes on startup in tvOS simulator
Steps to reproduce: 1. Create new project2. Switch to tvOS3. Change 'Target SDK' to 'Simulator SDK' in build settings4. Build and ru... Read more
iOSTargetOSVersion enum does not include latest versions of iOS
To reproduce:1. Open any C# script2. Inert this line: "int i = (int) UnityEditor.PlayerSettings.iOS.targetOSVersion.iOS_8_0;"3. Noti... Read more
TagManager does not let to set the size of Layers.
Steps to reproduce:1. Open attached project or create a new one.2. Go to Edit->Project Settings -> Tags and Layers3. In upper ... Read more
Unity crashes when using "/" in layout name
Steps to reproduce: 1. Create a new project.2. Go to Window -> Layouts -> Save Layout...3. Type anything with a '/' in it, (ex... Read more
[GoogleVR] Switching orientation causes wrong view
Steps to reproduce: 1) Download attached project 'CardboardTest.zip' and open in Unity.2) File >> Build Settings >> Play... Read more
[Android] IL2CPP cannot return correct android java object address to c#...
Steps to reproduce: 1) Download attached project 'TestAndroidIntPtrBug.zip' and open in Unity.2) Make sure Scripting Backend is set ... Read more
UI text is blurry with its width and height set to uneven numbers
Reproduction steps:1. Open the "bug.zip" project2. Open the only scene3. Notice the blurry text. Note: Text's width and height have ... Read more
Unable to create a WebGL build - IL2CPP error thrown
-e: see title, Exception thrown--works as standalone with Mono--same error on 5.3.6f1, 5.4.0p3, 5.5.0b1 -repro:--open attached proje... Read more
[iOS] Using a custom skybox causes a crash on older iOS devices
Steps to reproduce:1) Open the attached project.2) Open scene 'Zoo'.2) Build the project for iOS.3) Run on an iOS device (2, 3 or 4t... Read more
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