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[IL2CPP] Built player crashes when using a structure of type Generic for...
Reproduction steps: 1. Open the attached project “min.zip” 2. Build And Run the project Expected result: The player doesn’t cra... Read more
RTX shaders no longer receive the STEREO_INSTANCING_ON keyword when usin...
Reproduction steps: # Open the user's attached project # Enter Play mode Expected result: No error appears Actual result: Er... Read more
[Profiler][UX] Profiler is very slow, hard to select right frame, runs o...
Reproduction steps: 1. Open attached project "VersionDependencyGraph.zip" 2. In Profiler window, enable Deep Profiling and record in... Read more
[UWP][IL2CPP] UnusedBytecodeStripper2 did not run properly
When building to UWP platform with IL2CPP backend, editor throws errors in the console: Exception: D:\Unity 5.3.1p1\Editor\Data\Too... Read more
[Transition] Condition parameter's compatibility errors when importing a...
Steps to reproduce this issue: 1. Import 'bugController' package into Unity 5.0 2. Animator controller with couple of state machine... Read more
Packman: "Remove" window shows assets with wrong icons
Steps to reproduce: # Open or create a project # Go to "Window" ->"Package Manager" # Go to the "My Assets" section # If you... Read more
Analytics package reports errors with absolute path
How to reproduce: 1. Create a new project 2. Install Analytics package 3. Try to produce an error related to Analytics package Expe... Read more
Sub Graph node is showing a "Validation" error when it has a keyword
How to reproduce: 1. Open project "empty.zip" 2. Open "TestShaderGraph.shadergraph" (Assets>TestShaderGraph) 3. Observe the "TestSub... Read more
[Mesh] Setting mesh.uv throws Null Reference exception
To reproduce: 1. Open attached project 2. Add DoPlace component to any game object 3. Press play 4. Notice exception in console Re... Read more
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