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0
votes
Fixed

Switching between UI Documents with different Canvas sizes marks the UXM...

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May 22, 2025

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Version/s: 6000.0.50f1, 6000.1.4f1, 6000.2.0b3, 6000.3.0a1

Steps to reproduce: Open the attached project Open the 'Test.uxml' asset Observe that the Canvas size is set to Match Game View (192... Read more

0
votes
Fixed

[GH-2927] ConnectedClients.Count hasn't been updated" when OnClientDisco...

Package: Multiplayer Netcode for GameObjects

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Jun 03, 2024

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Version/s: netcode-gameobjects-1.8.1, netcode-gameobjects-1.9.1

[https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/2927]h3. Description I add listener functions for both O... Read more

0
votes
Fixed

[Linux] Player settings and other options are locked after script compil...

Linux

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Nov 11, 2021

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Version/s: 2021.2.3f1, 2022.1.0a14, 2022.1.0a15

How to reproduce:1. Create new project2. Open Edit menu, notice that Player settings is available3. Create new script in Project tab... Read more

0
votes
Fixed

Texel Size Node doesn't return texel size but instead returns the size o...

Package: Shader Graph

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Nov 05, 2021

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Version/s: 13.1.0

How to reproduce:1. Open the user attached project2. Make sure the Scene "Test" is opened (Assets)2. Enter Play Mode Expected result... Read more

0
votes
Fixed

UI Builder Viewport's Tool Gizmo has deadzones

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May 22, 2025

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Version/s: 2022.3.62f1, 6000.0.49f1, 6000.1.4f1, 6000.2.0b3, 6000.3.0a1

Steps to reproduce: Open the attached project Open the Test.uxml asset In the UI Builder window, select the Button2 element In the V... Read more

0
votes
Fixed

[Android] Java build exception error when building a specific project wi...

Android

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Nov 09, 2021

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Version/s: 2020.3, 2020.3.6f1

Reproduction steps:1. Open the attached project "TestSDK31.zip"2. Switch to the Android platform3. Build and Run on an Android devic... Read more

1
votes
Active

Test Runner fails to create a script in the active path when selecting a...

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Oct 02, 2025

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Version/s: 6000.0.59f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1

Steps to reproduce :1. Create a new Project2. Open the Test Runner (Window > General > Test Runner)3. In the Project window, c... Read more

0
votes
Fixed

Crash in ParticleSystemParticles::CopyToArrayAOS() when calling Particle...

Visual Effects - Legacy

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Jan 05, 2020

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Version/s: 2018.4, 2019.2, 2019.2.9f1, 2019.3, 2020.1

How to reproduce:1. Open tester-attached project (ParticleCrash)2. In SampleScene enter Play Mode3. Press 'Space' to call ParticleSy... Read more

0
votes
Fixed

Mobile Notification Settings are not saved

Package: Mobile Notifications

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Jan 16, 2020

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Version/s: 1.0.4-preview.5

Reproduction steps:1. Open "case_1114987-TestNoti.zip" project2. Open the Project Settings -> Mobile Notification Settings3. Chan... Read more

0
votes
By Design

[Android] Calling AndroidJavaClass.CallStatic causes a JNI crash

Mobile

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Mar 20, 2019

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Version/s: 2018.3.0a1, 2018.3.9f1, 2019.1, 2019.2, 2019.3

Repro steps:1. Open QA attached project "repro_1139007"2. Switch the build target to Android3. Build and Run Actual: App crashes aft... Read more

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