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Meta Quest performance loss between URP versions when built
Reproduction steps: # Open the user’s attached project “QuestURPPerf2020.zip” # Enable the Metrics HUD in ODH to see App GPU Tim... Read more
UV1 data is lost during AssetBundle build when Optimize Mesh Data is on
How to reproduce: 1. Open the attached project "liltest2022-standalone.zip" 1a. When opening in early Unity versions the following... Read more
Animator controller layers cannot be reordered and throw constant NullRe...
How to reproduce: 1. Create a new project 2. In the Project window create a new animator controller 3. Double click it and in the An... Read more
Sounds do not play in WebGL Builds when launched in Safari 12
How to reproduce: 1. Open the Project attached by the user (test.zip) 2. Open the "SampleScene" Scene, play it, notice the sound 3. ... Read more
UnityEvent drawer does not handle generic event parameters correctly whe...
How to reproduce: 1. Open tester-attached project (case_1191206-UnityEventIssue-Updated) 2. Select the 'Base' GameObject 3. See that... Read more
CIL Linker fails when there are many Scenes in build
How to reproduce: 1. Open the attached (UnityLinker-MaxJsonSize-Bug.zip) project 2. Build to UWP Expected result: Build fails when... Read more
Cannot zoom out curve graph when the graph is in focus
Steps to reproduce: 1. Create a new project 2. Create a new Audio Source in the Hierarchy and select it 3. Expand "3D Sound Settings... Read more
Assertion failed on expression: 'txn.Exists(guid)' is thrown when any as...
To reproduce: 1. Open any project 2. In Project window, try creating / relocating / renaming / deleting any assets inside 3. Observe... Read more
[Deployment Management] Editor crashes on creating a build with custom I...
Editor crashes on creating a build when default Icon is assigned. Steps to repro: 1. Open the attached project. 2. File > Build Set... Read more
[DLSS][XR][HDRP] DLSS creates anti-aliasing artifacts with Single Pass a...
Reproduction steps: 1. Open the user's attached project "SinglePassDLSS.zip" 2. Connect Oculus 1/2 3. Enter Play Mode 4. Observe the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a specific scene
- The Inspector header is incorrectly displayed when scripts are recompiled while a Scriptable Object instance is selected
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled