Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.3.X, 2019.4.X, 2020.1.X
Votes
13
Found in
2019.3.0a8
2019.3.10f1
2020.2
Issue ID
1240780
Regression
Yes
CIL Linker fails when there are many Scenes in build
How to reproduce:
1. Open the attached (UnityLinker-MaxJsonSize-Bug.zip) project
2. Build to UWP
Expected result: Build fails when there are many Scenes in build
Actual result: Build succeeds when there are many Scenes in build
Reproducible with: 2019.3.0a8, 2019.3.14f1, 2020.1.0b9, 2020.2.0a11
Not reproducible with: 2018.4.22f1, 2019.3.0a7
Comments (1)
-
Henderison
Jun 05, 2020 14:31
It may be because you are building it into the Assets folder? Try saving it to a folder outside the Unity project.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 2020.2):
Fixed in: 2020.2.0a13
Resolution Note (fix version 2020.1):
Fixed in: 2020.1.0b11
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.0f1
Resolution Note (fix version 2019.3):
Fixed in: 2019.3.16f1