Search Issue Tracker
Fixed
Votes
0
Found in
5.2.2f1
Issue ID
745103
Regression
No
[CommandBuffer][DX9] Inconsistent Behaviour Across Graphics APIs
Reproduction steps:
1. Download "Report-Updated5.3-Fixed" project (6/15/2016 - 9:59).
2. Open and play it with "-force-d3d11" or "-force-glcore" launch options.
3. Notice, that feets are not visible(Picture attached("Pic")).
4. Open and play the project with "-force-d3d9" launch options.
5. Notice, that feets are visible(Picture attached("Pic")).
Note:
* If you get "System.IO.File' does not contain a definition for `WriteAllBytes" error, change target platform to "WebGL".
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment