Search Issue Tracker
By Design
Votes
2
Found in
5.4.0b21
Issue ID
806151
Regression
No
OnApplicationPause(false) is called when the game was not paused before
Reproduction steps:
1. Open attached project
2. Open "Scene1"
3. Play the scene
4. Notice that "False" is called in the console
OnApplicationPause(false) should be called only if it was True before.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note:
From the docs (https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnApplicationPause.html):
Note: MonoBehaviour.OnApplicationPause is called as a GameObject starts. The call is made after Awake. Each GameObject will cause this call to be made.