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Votes
2
Found in
5.4.0b21
Issue ID
806151
Regression
No
OnApplicationPause(false) is called when the game was not paused before
Reproduction steps:
1. Open attached project
2. Open "Scene1"
3. Play the scene
4. Notice that "False" is called in the console
OnApplicationPause(false) should be called only if it was True before.
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Resolution Note:
From the docs (https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnApplicationPause.html):
Note: MonoBehaviour.OnApplicationPause is called as a GameObject starts. The call is made after Awake. Each GameObject will cause this call to be made.