Search Issue Tracker
By Design
Votes
2
Found in
5.4.0b21
Issue ID
806151
Regression
No
OnApplicationPause(false) is called when the game was not paused before
Reproduction steps:
1. Open attached project
2. Open "Scene1"
3. Play the scene
4. Notice that "False" is called in the console
OnApplicationPause(false) should be called only if it was True before.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
Resolution Note:
From the docs (https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnApplicationPause.html):
Note: MonoBehaviour.OnApplicationPause is called as a GameObject starts. The call is made after Awake. Each GameObject will cause this call to be made.