Search Issue Tracker
'Open Scene Additive' option is enabled in context menu when right-click...
How to reproduce: 1. Create and open a new project 2. In the Project window expand the 'Packages' folder 3. Right-click on one of th... Read more
UNITY_SERVER definition is incorrect when building the project in Batch ...
Reproduction steps: 1. Open the attached project in file explorer 2. Run the "build.cmd" file in the project folder 3. Run the "P... Read more
Unloading source asset immediately after Blit(source, dest) can result i...
How to reproduce: 1. Open "SampleScene" Scene in the attached "BundlesTest.zip" Project 2. Enter Play Mode 3. Press the "Run Blit Te... Read more
[Addressables] Paths for Assets marked as 'Addressable' do not update in...
How to reproduce: 1. Open user-submitted project (AddressablesPathUpdate) 2. Open the Scenes folder and mark 'SampleScene' as 'Addre... Read more
Reflection Probe Importance Setting validation acts differently dependin...
*Steps to reproduce:* 1. In an HDRP Project create a Reflection Probe gameObject 2. In it's Importance Setting value enter "33... Read more
[VFX] Custom HLSL Block failure without `in` identifier
*Steps to reproduce:* 1. Create CustomHLSL block 2. Edit HLSL code 3. Remove `in` before `float speedFactor` *Actual resul... Read more
Use legacy light probe sample counts is enabled for newly created projects
Steps to reproduce: 1. Create a new project using any template 2. Open Project Settings > Editor 3. Notice that "use legacy light p... Read more
Analytics package reports errors with absolute path
How to reproduce: 1. Create a new project 2. Install Analytics package 3. Try to produce an error related to Analytics package Expe... Read more
FBX sub-prefabs are not shown when searching for them through the Object...
How to reproduce: 1. Open the “FbxReference.zip” project 2. Open the “SampleScene“ 3. Select the “ReferenceTest” GameObject in th... Read more
[Android] Calling AndroidJavaClass.CallStatic causes a JNI crash
Repro steps: 1. Open QA attached project "repro_1139007" 2. Switch the build target to Android 3. Build and Run Actual: App crashes... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android]Builds fail when multiple "Unable to parse file" errors are thrown when building using "Build And Run" for a Custom Build Profile in a specific project
- SpeedTree importer fails to import .st files when path to the project includes a special character
- [VFX Graph] HSLS Redefinition error when input have the same name as attributes
- [VFX Graph] HLSL VFXFIXED_RAND isn't working
- Crash on Meta Quest 2 when using Vulkan