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Failed executing external process for 'Final Gather' job error repeating...
To reproduce:1. Open attached project2. Open PVE_C01_004 scenek3. Bake scene lighting4. Notice "Failed executing external process fo... Read more
Wrong default value for array elements added in inspector
When increasing the size of an array (of class) in the inspector, the constructor for the array member is called, but then the value... Read more
[LightProbes] Switching light probes does not update them at runtime.
Switching Lightprobes does not updated them in runtime. When loading Lightmaps and Lightprobe data via script for some reason the pr... Read more
Reflection is shifted with left and right eyes in VR
Steps to reproduce:1. Download and open the latest attached project(OC Link)2. Enter Playmode Expected result: reflection is rendere... Read more
Output in Command Prompt is not displayed when Editor is launched via Un...
To reproduce:1. Open user's project via Unity Hub2. In main toolbar, go to CMD > Run CMD3. Observe the cmd window Expected: comma... Read more
OnApplicationFocus() is not called when leaving or re-entering a VR appl...
How to reproduce:1. Open the user's project2. Open the "SampleScene/Scenes" Scene3. Enter the Play Mode4. With HMD on press the Home... Read more
Built-in unlit particle shader has HDR color selection for albedo, URP u...
To reproduce:1. Open any project;2. In Graphics settings, set Render pipeline asset to none;3. Create a Particle system, assign a ne... Read more
[Shadows] Point light shadow bias leaves gap at large ranges, not possib...
Even setting point light shadow bias to zero, there's still visible gaps between objects & shadows, especially at large point li... Read more
UnityTests do not fail when nested coroutines throws an exception
When a test yields an IEnumerator in a coroutine (Playmode UnityTest), Unity will spawn a nested coroutine. When that throws an exce... Read more
Error is not generated if you use the index of the component instead of ...
iphone: There are some Vector3 properties that can not be modified by component. For instance, you can't set bounds.min.x, bounds.ma... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- BuildVectorImage(SceneInfo, Rect) is internal, and should be public
- SVGImporter preset added to the Preset Manager changes to a ScriptedImporter when restarting the project
- Built-in Standard shader variants remain stripped from the build when retained via Shader Variant Collection or Shader Build Settings
- Particles are not rendered when particle's material shader is set to URP/Particles, Soft Particles is enabled and Camera Fading is disabled
- An older version of the Unity.gitignore file is used when creating new projects with the source control provider set to GitHub or GitLab