Search Issue Tracker
By Design
Votes
1
Found in
5.3.5f1
Issue ID
800841
Regression
No
_CameraDepthTexture cleared when camera is set to Don't Clear
Repro steps:
1)Open the project and Depth Issues scene in it
2)Disable Camera - Layer 1 game object
3)Drag Sphere - Layer 2 gameobject on X axis back and forth
4)Notice that the depth buffer side of the game view is being cleared, whereas left side - not (look at .gif attached)
Expected/Actual behaviour can be seen in the .gif - depth buffer shouldn't be cleared when the camera has Don't Clear set
Reproduced in: 5.3.5p2; 5.2.4f1; 5.1.4f1
Couldn't test on 5.4 due to case 802624(clears everything)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
Add comment