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[VR] 'Run In Background' reverts back to 'false' on Playback
Run In Background in Player Settings reverts back to false every time the scene is played, even though with PlayerSettings.virtualRe... Read more
SyncList not initialized error after SyncList was initialised and .Clear...
Reproduction steps:1. Open project "SynclistRepro.zip"2. Open the "Test" Scene3. Play4. Notice the "SyncList not initialized" error ... Read more
[UNET] NetworkManagerHUDeditor producing null reference errors when Game...
Steps to reproduce:1. open attached project2. play the scene3. select 'NM' from hierarchy - 2errors each frame printed out Read more
World space canvas flicker when resizing game view
Steps to reproduce: 1. Open attached project2. Open scene "TestBUG"3. Rezise game view and notice canvas flickering Reproducible onl... Read more
World space canvas aren't rendered to render texture
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. In hierarchy, select Main Camera and notice that UI Image is vis... Read more
[iOS] Compressed baked cubemaps creates visible seams on iOS devices
Steps to reproduce: 1. Open attached project2. Build 'Seams' scene to iOS3. Build the generated Xcode project to a device4. Notice t... Read more
Editor gets stuck on "Importing small assets" or crashes on "FindGridCel...
Reproduction steps:1. Create a new project.2. Import attached FBX file. Expected behavior: FBX imports successfully. OR Warning is s... Read more
[iOS] Reflection probes are corrupted on A9/A9X chipsets
How to reproduce: 1. Open attached project2. Open scene Locations/Region_01/Scenes/Region_01_location_01.unity- Do not rebuild the r... Read more
Unity Editor crashes when saving/closing the imported "The Courtyard" pr...
Unity Editor crashes when saving/closing the imported "The Courtyard" project 1. What happened Unity Editor crashed (reliably reprod... Read more
[DragAndDrop] DragUpdated event isn't triggered if objectReferences and ...
Steps to reproduce: 1. Open attached project2. In top menu, go "Window > Drag Test"3. Drag green square on top of blue one, notic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used