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Not Reproducible
Not Reproducible in 6000.2.X
Votes
2
Found in
2022.3.40f1
6000.0.18f1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-79307
Regression
Yes
[Android] The Player freezes when loading Asset Bundles from the Main Thread
Reproduction steps:
1. Open the attached “ASDQWE” project
2. Build and run the Player (File > Build And Run)
3. In the Player, press the “START” button
4. Wait for a few minutes
5. Observe the Player
Expected result: The Player is still running
Actual result: The Player is frozen
Reproducible with: 2022.3.40f1, 6000.0.18f1
Reproducible environment: Windows 10 (user’s), MacOS 14.6.1 (Intel)
Not reproducible environment: No other environment tested
Reproducible with these devices:
VLNQA00519, Google Pixel 4 (Pixel 4), Android 12, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
Xiaomi 14,
Samsung S24 Ultra,
Samsung A55 (user’s)
Not reproducible with these devices:
VLNQA00175, Samsung Galaxy Note9 (SM-N960F), Android 10, CPU: Exynos 9 (9810), GPU: Mali-G72
VLNQA00057, Htc One M9+ (HTC_M9pw), Android 6.0, CPU: MediaTek Helio X10 MT6795T, GPU: PowerVR Rogue G6200
VLNQA00146, Htc 10 (HTC 10), Android 8.0.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
VLNQA00372, Samsung SM-G991U (SM-G991U), Android 12, CPU: Snapdragon 888, GPU: Adreno (TM) 660
VLNQA00611, Samsung Galaxy S24 Ultra (SM-S928B), CPU: Qualcomm SM8650-AB Snapdragon 8 Gen 3, GPU: Adreno 750, OS: 14
Notes:
- The freeze does not generate any important logs
- The user stated that:
the issue is less frequent when enabling Multithreaded Rendering
the Samsung A55 is less likely to reproduce the problem when compared with other devices
the issue is not reproducible with the Development type builds
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Resolution Note:
We cannot reproduce it internally, likely it's been fixed by an unknown PR.
Resolution Note (6000.2.X):
We cannot reproduce it internally, likely it's been fixed by an unknown PR.