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[Unet] Crash on MonoBehaviour::AddImageEffectCallbacksToManagers when ho...
Steps to reproduce:1. Open project2. Open "TESTSNECE" scene3. Play in editor and press "LAN Host(H) button" Results: Editor crashes.... Read more
MonoBehaviour with generic class and #if UNITY_EDITOR crashes player
Steps to reproduce:1. Open "Case 795409 repro" project2. Open TestScene3. Build it for WebGl4. Before running with Firefox, delete "... Read more
Adding a state with specific animation breaks another animation
How to reproduce:1. Open the attached project "796842AnimationBreak.zip"2. Open and play testScene scene3. Notice how walking animat... Read more
Main editor window can't be resized under an unusual height
Steps to reproduce:1. Create a new project under Unity 5.3.4f12. Move out all floating panes from main window3. Resize main window t... Read more
Command buffers don't work until the camera is re-enabled
Steps to reproduce:1. Open project2. Open "editor_tool_scene" scene3. Go to Main Camera in object hierarchy and locate "Simple Scree... Read more
[iOS] Closing Socket while having 100% loss connectivity crashes build
Repro steps:1) Open the Sockets.zip project and Main.scene in it2) Create a hotspot for a device from which you could condition your... Read more
[GUILayout] GUILayout.BeginArea() does not draw GUIContent in custom men...
1. Open the attached project2. Open the custom window in 'Window\TestWindow'3. Notice that the 'unityFooterLogo' is drawn in the win... Read more
UI prefab of a certain structure don't show its image when instantiated ...
How to reproduce:1. Open the attached project2. Open Untitled scene3. Drag "TryIt!" prefab from Assets folder to Canvas in hierarchy... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask