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Fixed
Fixed in 2021.3.48f1, 2022.3.56f1, 6000.1.0a8, 7000.0.0a16
Votes
0
Found in
2021.3.44f1
2022.3.46f1
6000.0.16f1
6000.1.0a7
7000.0.0a1
Issue ID
UUM-79322
Regression
No
Crash on MiniHeightMap::ExtractNormalMap<0,0> when 16k Map Size is applied with Create from Grayscale enabled
Reproduction steps:
1. Open the “ReproProject“ project
2. Select the “Assets/Images/Map_NRM_16“ asset
3. Change Map Size to “16384“ under the iOS settings in the Inspector window
4. Observe the Editor
Expected result: The Map Size is changed to “16384“
Actual result: The Editor crashes
Reproducible with: 2021.3.44f1, 2022.3.46f1, 2023.2.0a2, 6000.0.16f1, 7000.0.0a1
Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: macOS Sonoma 14.6.1 (M1 Pro)
First few lines of the stack trace:
0x00007FF897F01888 (Unity) MiniHeightMap::ExtractNormalMap<0,0>
0x00007FF897F13504 (Unity) ConvertHeightToNormalMap
0x00007FF897F1ABAE (Unity) ProcessMipLevel
0x00007FF897F1A684 (Unity) ProcessImportedImageElement
0x00007FF897F19D7B (Unity) ProcessImportedImage
0x00007FF897EF259F (Unity) TextureGenerator::CreateTexture2DAsset
0x00007FF897EF6648 (Unity) TextureGenerator::GenerateTexture
0x00007FF898DCFB54 (Unity) TextureImporter::GenerateAssetData
0x00007FF8986B75B2 (Unity) ImportToObjects
0x00007FF8986B6428 (Unity) ImportAsset
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