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0
votes
Fixed

Fuzzy menu on Mac does not work, and renders Bolt authoring unusable

Package: Visual Scripting

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Jul 13, 2020

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Version/s: 1.4.12

When editing a Bolt graph on Mac, the fuzzy window never shows up. This means you cannot add nodes, or do a whole host of other acti... Read more

1
votes
By Design

High CPU usage in Editor due to mono-2.0-bdwgc.dll when idle

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Aug 04, 2023

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Version/s: 2021.3.29f1, 2022.3.6f1, 2023.1.7f1, 2023.2.0b3

Reproduction steps: 1. Open the attached project “CPU_Idle” 2. Open the Task Manager 3. Observe the Unity Editor’s CPU usage E... Read more

0
votes
In Progress

“Reuse Collision Callbacks” setting is disabled in a new project if usin...

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Aug 07, 2023

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Version/s: 2021.3.29f1, 2022.3.7f1, 2023.1.8f1, 2023.2.0b4

How to reproduce: 1. Create a new project with a 3D (URP) or 3D (HDRP) template 2. Go to Project Settings and observe the “Reuse C... Read more

1
votes
Active

Visual Studio Code Intellisense is missing for newly added packages

Package: VS Code

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Sep 09, 2021

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Version/s: 1.2.4

Reproduction steps: 1. Create a new project 2. Install/update Visual Studio Code package 3. Set VSCode as a default code editor (Pre... Read more

0
votes
Fixed

GameObjects are not rendered when Depth Priming Mode is set to Auto or F...

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Sep 21, 2022

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Version/s: 2022.1.15f1

To reproduce: 1. Open the user’s project 2. Select URP-High Fidelity-Renderer in the Assets folder 3. Set Depth Priming Mode to A... Read more

0
votes
Won't Fix

Timeline breaks default animation when played

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Feb 24, 2023

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Version/s: 2021.3.19f1, 2022.3.0f1, 2023.2.0b1, 2023.3.0a1

Reproduction steps: 1. Open the attached “Timeline 2D Bones Animation Test.zip“ project 2. Open “SampleScene” scene 3. Enter Play... Read more

3
votes
By Design

[HDRP] Sprite renderer backface normals are wrong when double side is on

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May 24, 2023

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Version/s: 2022.2.20f1

Steps to reproduce: - Open scene in attached project - Look at game view rendering   Expected (2022.1.23f1): !image-2023-... Read more

0
votes
Fixed

Crash in ParticleSystemParticles::CopyToArrayAOS() when calling Particle...

Visual Effects - Legacy

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Jan 05, 2020

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Version/s: 2018.4, 2019.2, 2019.2.9f1, 2019.3, 2020.1

How to reproduce: 1. Open tester-attached project (ParticleCrash) 2. In SampleScene enter Play Mode 3. Press 'Space' to call Particl... Read more

0
votes
Duplicate

Crash on GrayscaleFilterEffect::RenderGrayscaleFade after deleting mesh ...

Graphics - General

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Dec 29, 2015

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Version/s: 5.4.0b1

Steps to reproduce: 1. Create new 3D project -- or skip to step: 1b 2. Create cube. 3. Delete its mesh filter. 4. Save scene. 5. Lo... Read more

0
votes
Won't Fix

"Grab RenderTexture" occurs when Main Camera "Clear Flags" is set to "De...

Camera

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Sep 18, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.8f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open attached project and open the SampleScene scene 2. Enter the Play Mode 3. Capture a frame in the Frame Deb... Read more

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