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Fuzzy menu on Mac does not work, and renders Bolt authoring unusable
When editing a Bolt graph on Mac, the fuzzy window never shows up. This means you cannot add nodes, or do a whole host of other acti... Read more
High CPU usage in Editor due to mono-2.0-bdwgc.dll when idle
Reproduction steps: 1. Open the attached project “CPU_Idle” 2. Open the Task Manager 3. Observe the Unity Editor’s CPU usage E... Read more
“Reuse Collision Callbacks” setting is disabled in a new project if usin...
How to reproduce: 1. Create a new project with a 3D (URP) or 3D (HDRP) template 2. Go to Project Settings and observe the “Reuse C... Read more
Visual Studio Code Intellisense is missing for newly added packages
Reproduction steps: 1. Create a new project 2. Install/update Visual Studio Code package 3. Set VSCode as a default code editor (Pre... Read more
GameObjects are not rendered when Depth Priming Mode is set to Auto or F...
To reproduce: 1. Open the user’s project 2. Select URP-High Fidelity-Renderer in the Assets folder 3. Set Depth Priming Mode to A... Read more
Timeline breaks default animation when played
Reproduction steps: 1. Open the attached “Timeline 2D Bones Animation Test.zip“ project 2. Open “SampleScene” scene 3. Enter Play... Read more
[HDRP] Sprite renderer backface normals are wrong when double side is on
Steps to reproduce: - Open scene in attached project - Look at game view rendering Expected (2022.1.23f1): !image-2023-... Read more
Crash in ParticleSystemParticles::CopyToArrayAOS() when calling Particle...
How to reproduce: 1. Open tester-attached project (ParticleCrash) 2. In SampleScene enter Play Mode 3. Press 'Space' to call Particl... Read more
Crash on GrayscaleFilterEffect::RenderGrayscaleFade after deleting mesh ...
Steps to reproduce: 1. Create new 3D project -- or skip to step: 1b 2. Create cube. 3. Delete its mesh filter. 4. Save scene. 5. Lo... Read more
"Grab RenderTexture" occurs when Main Camera "Clear Flags" is set to "De...
How to reproduce: 1. Open attached project and open the SampleScene scene 2. Enter the Play Mode 3. Capture a frame in the Frame Deb... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX