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Won't Fix

Votes

0

Found in

2021.3.19f1

2022.3.0f1

2023.2.0b1

2023.3.0a1

Issue ID

UUM-32072

Regression

No

Timeline breaks default animation when played

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Reproduction steps:
1. Open the attached “Timeline 2D Bones Animation Test.zip“ project
2. Open “SampleScene” scene
3. Enter Play mode and press “Test Sequence” button
4. Observe the Game window

Expected result: Animations play one after another without any problems
Actual result: Not all animations are played and idle animation pose gets broken

Reproducible with: 1.6.4 (2021.3.19f1), 1.8.1 (2021.3.19f1, 2022.2.7f1, 2023.1.0b5, 2023.2.0a3)
Could not test with: 1.8.1 (2020.3.45f1) (Due to errors in the Console window)

Reproduced on: macOS Monterey 12.6 (Intel)

Note: Also reproducible in Build

  1. Resolution Note:

    Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be fixing your issue at this time.

    We experimented with writing the default values whenever a PlayableGraph (Timeline) is bound to/unbound from a target Animator.
    There is a high risk and known issues in changing this behaviour. Since there is an acceptable workaround to this issue, we are closing this bug report as won’t fix.

    Workaround:
    Manually call Animator.WriteDefaultValues whenever you want to enable/disable the timeline.
    You could do it through another script that would manage the timeline’s lifecycle.

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