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PostProcessScene callback returns temp name and path of opened scene aft...
Steps to reproduce:1. Open the attached project2. Open the scene 'Scene 1'3. Build 'Scene 1' and check the console Console log: Name... Read more
[Unet]Client disconnects during match making game
Steps to reproduce:1. Open attached project2. Open Services tab:a. Select your organizationb. In Multiplayer tab configure match mak... Read more
CharacterController ignores collsion when there are many trigger colliders
Steps to reproduce:1) open users project2) play the scene3) navigate with arrows - capsule falls through ground ignoring any type of... Read more
[WSA] Wrong plugin reference in .csproj file when building for WSA Unive...
In windows 8.1 universal build dll's that are marked only for one SDK are located in different place than referenced. In attached an... Read more
Freezes editor importing .obj file
Steps to reproduce:1. Create new unity project2. import attached "WallE.obj" - freezes editor Reproduced: 5.3.4p6, 5.4.0b18Not repro... Read more
Shader doesn't receive shadows from sprites
Reproduction steps:In the attached project, player ("Seven") sprites do not receive shadows. Seems as if they used to receive shadow... Read more
[DualMonitors][Editor]Editor window doen not remember its size after bei...
Steps to reproduce:1. Have two monitors set up.2. Open attached project (or create and open a new one).3. Extend the width of "Edito... Read more
[Standalone] crashes after 60minutes+ in RenderSettings::VirtualRedirect...
Steps to reproduce:1. open attached project2. open scene "Wilderness_lvl_08"3. build and run for standalone- leave the game running ... Read more
[VR][Build] Cursor.LockState doesn't work in VR Build
Steps to reproduce:1. Download and open attached project2. Turn on VR mode3. Build project including "MainScene" scene Actual result... Read more
Scripts stripped from prefab included into an asset bundle
How to reproduce: 1. Open attached project2. Build to OSX Standalone and run- Note that there are no buildings showing up on the gre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved