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[Cinemachine] Cinemachine package not compatible with HDRP
Installing Cinemachine while also using HDRP package in your project causes project compile error. Library\PackageCache\com.unity.ci... Read more
OS Background processes are launched in the desktop when changing to a c...
How to reproduce:1. Download the two attached .wlt files from the "Layouts.zip"2. Put these .wlt files in the "C:\Users\Username\App... Read more
Logo options animation lags when selecting the "Draw Unity Logo" checkbox
Steps to reproduce:1. Create a new project.2. Go to Build Settings -> Player -> Splash Image -> Logos.3. Press "Draw Unity ... Read more
Package Manager - Unable to select items
A user reported an issue with not being able to select items in the editor (https://fogbugz.unity3d.com/f/cases/1171363/). I've mana... Read more
AssetDatabase.Refresh() executes slower when compared to previous versions
How to reproduce:1. Open the attached project("AssetImportPerformance")2. Go to BugReport > Create 100 assets3. Observe console E... Read more
-testFilter command line argument does not filter tests when test names ...
How to reproduce:1. Download the attached project "1171200.zip"2. Open the command prompt and navigate to the Unity installation fol... Read more
[Android] WorldSpaceViewDir produces zero values when distant from camer...
To reproduce:1. Open attached project "WaterShaderTest_Unity.zip"2. Build and Run on Android3. While in application, observe the scr... Read more
ParticleSystem logs 'Sub-emitters must be children of the system that sp...
When opening the attached Fireworks prefab in Prefab Mode the console gets filled with:'Sub-emitters must be children of the system ... Read more
[Android] SystemInfo.processorType returns incorrect processor type valu...
1. Open attached "processorType" project2. Make a build&run to Snapdragon 845 device3. Observe processorType value Expected resu... Read more
[XR][URP] Terrain is not rendered in the right eye of an HMD when using ...
How to reproduce:1. Open the "case1170619_repro" project2. Open the "Scenes/SampleScene" Scene3. Enter the Play Mode Expected result... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left