Search Issue Tracker

Won't Fix

Votes

0

Found in

2018.4.4f1

Issue ID

1170773

Regression

Yes

[Android] WorldSpaceViewDir produces zero values when distant from camera on Mali-400

Mobile

-

To reproduce:
1. Open attached project "WaterShaderTest_Unity.zip"
2. Build and Run on Android
3. While in application, observe the screen

Result: WorldSpaceViewDir produces zeroes when distant from camera (black area on ViewDir texture map)

Reproduced in: 2018.4.0f1, 2018.4.5f1, 2019.1.12f1, 2019.2.0b10, 2019.3.0a11

Reproduced on devices:
VLNQA00126, Samsung Galaxy S5 mini (SM-G800F), Android 6.0.1, CPU: Exynos 3 Quad 3470, GPU: Mali-400 MP
VLNQA00110, Samsung Galaxy Note2 (GT-N7100), Android 4.4.2, CPU: Exynos 4 Quad 4412, GPU: Mali-400 MP

Not reproduced on devices:
VLNQA00270, Samsung Galaxy S10e (SM-G970F), Android 9, CPU: Exynos 9 9820, GPU: Mali-G76
VLNQA00020, Samsung Galaxy S3 (SGH-T999), Android 4.3, CPU: Snapdragon S4 Plus MSM8960, GPU: Adreno (TM) 225
VLNQA00093, Samsung Galaxy S6 edge (SM-G925F), Android 7.0, CPU: Exynos 7 Octa 7420, GPU: Mali-T760
VLNQA00006, Samsung Galaxy S7 (SM-G930F), Android 8.0.0, CPU: Exynos 8 Octa 8890, GPU: Mali-T880

Note1: not tested with Vulkan as OS versions of the Mali-400 devices are not compatible
Note2: 2017.4 could not be tested due to broken prefabs

  1. Response avatar

    Resolution Note:

    Won't fix: Affects only Mali-400 GPU, fix would require complex changes in the shader compiler that could degrade shader performance on all other GLES2 devices

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.