Search Issue Tracker
[DrawMeshInstanceIndirect] Wrong computeBuffer being passsed to consecut...
Steps to reproduce:1. Open the attached project (CharacterInstancing (u5.6.0b1).zip)2. Open the Assets/AnimationMatrixGpu/AniMatrix_... Read more
Gizmos are not drawn in HMD when they are on in Game View
Steps to reproduce:1. Open new project2. Turn on VR mode3. Play project and turn on Gizmos in Game view Actual result: Gizmos are no... Read more
ParticleSystem.IsAlive() always returns True for particle systems with l...
Steps to reproduce: 1. Open attached project2. Open and play 'TestScene'3. Notice the labels in top left of the game view, the red p... Read more
Ambient Light Occlusion is not baked properly in a grid based scene
How to reproduce: 1. Open attached project2. Open scene OcclusionBug.unity- Notice how some of the squares are darker in the Shaded ... Read more
Windows Phone 8 applications running on devices with Adreno 225 GPUs hav...
These devices include Nokia Lumia 820, 920, 1020, HTC 8X and Samsung Ativ S. This is caused by GPU driver issues. Shadows are availa... Read more
[Gamma/Linear] Baked light's indirect bounce is way less intense than re...
To reproduce:1. Open attached project2. Open scene Irradiance3. Switch directional light between realtime and baked4. Compare indire... Read more
CPU cost of render canvas for moving world-space UI is too high in 2017
How to reproduce:1. Download attached project file and open "test" Scene2. Open Profiler and enter Play Mode3. Watch cost of UIEvent... Read more
[PLM] Lightmapping ignores lights culling mask
To reproduce:1. Open attached project "CullingMask"2. Open scene 13. Let it bake4. Notice that lightmap is baked for all static obje... Read more
AudioClip Length is twice the size when by using UnityWebRequestMultimed...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Inspect the Console Window Expec... Read more
Sockets can't reconnect after device suspension on iOS
How to reproduce: 1. Open attached project2. Build to iOS and run on two devices (iOS+iOS or Editor+iOS)3. Create a matchmaker game ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument