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12
votes
Postponed

[Mono] .NET 4.7.1 standard/framework .XML files with useful descriptions...

Mono

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Apr 22, 2020

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Version/s: 2018.4, 2019.3.3f1, 2020.2

Reproduction steps: 1. Go to "Unity\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api" 2. Check if ".XML" files are there Expected re... Read more

11
votes
Duplicate

[Mobiles]"<RI.Hid>" errors thrown when connecting a Mobile Device

Input

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Feb 17, 2015

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Version/s: 4.6.3f1

To reproduce: 1. Create a new project 2. Connect a windows phone 8 or android device to your pc 3. Notice the errors in console: "<R... Read more

11
votes
Fixed

[OcclusionCulling] Scene filters are not applied, when "Occlusion cullin...

Camera

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May 20, 2015

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Version/s: 5.1.0f1

Steps to reproduce: 1. Open attached project; 2. Click on "Main Camera" GameObject; 3. In the Scene view mark "Occlusion culling" c... Read more

19
votes
Postponed

Windows Editor: Inspector dropdown list doesn't scroll with mouse wheel

Inspector Functionality

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Jan 16, 2014

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Version/s: 4.3.3f1

-e: when you have a long list of items scrolling them with the arrows takes way longer than mouse wheel does. works fine in mac edit... Read more

11
votes
Fixed

Immersive mode leaves black bar on Nexus 5 when app is re-launched

Android

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Apr 15, 2015

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Version/s: 5.0.1f1

If you are relaunching app through recents screen after Application.Quit(), there is a black bar in place where hardware buttons (ba... Read more

11
votes
By Design

Continuous Dynamic collision isn't working correctly with MovePosition

Physics

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Nov 15, 2013

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Version/s: 4.3.0f4

To reproduce: 1. Use MovoPosition to jump over an object Expected results: All colliders between current object and his new location... Read more

13
votes
Postponed

Custom NavMesh Agent Type causes an error "Failed to create agent" in th...

AI Navigation

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Jul 30, 2017

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Version/s: 2017.2.0b4

Reproduction steps: 1. Open the attached project "BugReport_NavMesh_FailedToCreateAgent.zip"; 2. Open Scene.unity; 3. Select "My Age... Read more

11
votes
By Design

AssetDatabase.GetDependencies returns unused texture

--

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Jan 26, 2015

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Version/s: 4.6.1f1

To reproduce: 1. Open attached example project (Assets/scene.scene). 2. Select "Assets/material" in the project. 3. Notice the mate... Read more

12
votes
Fixed

[Freeze] Generate Lightmap UV's takes too long on certain model

Progressive Lightmapper

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Oct 25, 2015

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Version/s: 5.2.1f1

Steps to reproduce: 1. Open attached project. 2. Select the wallCanyon_01LoA asset in the assets folder. 3. Open the model tab i... Read more

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