Search Issue Tracker
Fixed in 5.3.0
Votes
11
Found in
5.1.0f1
Issue ID
698169
Regression
Yes
[OcclusionCulling] Scene filters are not applied, when "Occlusion culling" checkbox is marked
Steps to reproduce:
1. Open attached project;
2. Click on "Main Camera" GameObject;
3. In the Scene view mark "Occlusion culling" checkbox;
4. Check "Camera Volumes", "Visibility Lines" and "Portals" flags;
5. Observe the Scene View Occlusion Culling visualization.
Actual result:
Scene filters (Camera Volumes, Visibility Lines and Portals) are not applied to the Scene view (see attached actual.png file).
Expected result:
Scene filters (Camera Volumes, Visibility Lines and Portals) should be correspondingly displayed, when "Occlusion culling" checkbox is marked (see attached expected.png file).
Regression from: 4.6.5f1.
Comments (4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Desktopdaydreams
Sep 24, 2015 13:33
Issue still present in 5.2.1f1...
jimmikaelkael
Sep 17, 2015 11:53
I can confirm I have this issue too with 5.2.0f3
LeonH
Sep 15, 2015 01:13
Indeed, still a problem in 5.2.0f3. This issue is really hurting large projects that depend heavily on using every optimization tool available.
DarthDisembowel
Sep 14, 2015 16:46
Issue still present in 5.2.0f3