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Fixed in 5.3.0

Votes

11

Found in

5.1.0f1

Issue ID

698169

Regression

Yes

[OcclusionCulling] Scene filters are not applied, when "Occlusion culling" checkbox is marked

Camera

-

Steps to reproduce:

1. Open attached project;
2. Click on "Main Camera" GameObject;
3. In the Scene view mark "Occlusion culling" checkbox;
4. Check "Camera Volumes", "Visibility Lines" and "Portals" flags;
5. Observe the Scene View Occlusion Culling visualization.

Actual result:
Scene filters (Camera Volumes, Visibility Lines and Portals) are not applied to the Scene view (see attached actual.png file).

Expected result:
Scene filters (Camera Volumes, Visibility Lines and Portals) should be correspondingly displayed, when "Occlusion culling" checkbox is marked (see attached expected.png file).

Regression from: 4.6.5f1.

Comments (4)

  1. C72662fdd0faa10ba3089e0f0c192f57?d=mm

    Desktopdaydreams

    Sep 24, 2015 13:33

    Issue still present in 5.2.1f1...

  2. 1cf3252e05fbf61b2719c32c22b40858?d=mm

    jimmikaelkael

    Sep 17, 2015 11:53

    I can confirm I have this issue too with 5.2.0f3

  3. 09315843c62854de2a60b23cdee42dea?d=mm

    LeonH

    Sep 15, 2015 01:13

    Indeed, still a problem in 5.2.0f3. This issue is really hurting large projects that depend heavily on using every optimization tool available.

  4. 0b2f1451cc9813d682850dd2ae5ceb10?d=mm

    DarthDisembowel

    Sep 14, 2015 16:46

    Issue still present in 5.2.0f3

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