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Path is not calculated between two points located in the same NavMesh No...
How to reproduce: 1. Open the attached project's Scene labeled "SamePolyIssue" 2. Enter the Play Mode 3. Click the "Calculate&DrawPa... Read more
"Sub-emitters must be children of the system that spawns them" error is ...
How to reproduce: 1. Open "EmitterIssue" project and "test stage 1..." scene 2. Enter playmode and pause it 3. Observe "Sub-emitters... Read more
When the CharacterController component has a step-offset
Bug reproduced in version 4.3.0b5 (19fb00de019e) Steps: In this example, the character controller on the "Character" game object ha... Read more
"Moving File Failed" dialog displayed when debugging
Receive a crash prompt saying: "Moving File Failed - Moving Temp/Assembly-CSharp.dll.mdb to Library/ScriptAssemblies/....Access is d... Read more
Calling NetworkConnection.Disconnect in OnServerConnect fails to send in...
Steps to reproduce: 1. open attached project 2. open scene Main 3. enter play mode 4. start host Expected: disconnects player witho... Read more
Inputs are called where they should not
Mobile UI inputs are called more times than they should since Unity 5.3 Read more
Adding and removing data from and to Serializable arrays with arrays in ...
Reproduction steps: 1. Open the attached project 2. Open Inspector 3. Select Cube in Hierarchy 4. Under Testing script add multi... Read more
[Shadows] Shadow resolution is bad with deferred + huge meshes in scene
Reproduction steps: 1) Open "Repro" project I attached below and proceed to "test" scene. 2) Go into playmode - you should see jagge... Read more
Unity grass builds patch meshes at runtime which causes cpu spikes
To reproduce: 1. Open repro.unitypackage 2. Open scene test. It contains a terrain populated with grass and a camera that is moved a... Read more
Built-in unlit particle shader has HDR color selection for albedo, URP u...
To reproduce: 1. Open any project; 2. In Graphics settings, set Render pipeline asset to none; 3. Create a Particle system, assign a... Read more
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