Search Issue Tracker
Active
Under Consideration for 2022.3.X, 2023.1.X, 2023.2.X
Votes
9
Found in
2023.1.0b1
Issue ID
UUM-3235
Regression
Yes
Adding and removing data from and to Serializable arrays with arrays in them throws errors and exceptions
Reproduction steps:
1. Open the attached project
2. Open Inspector
3. Select Cube in Hierarchy
4. Under Testing script add multiple layers of data and try to remove the same data
Expected result: No errors are thrown
Actual result: Different errors are thrown almost for every action
Reproducible with: 2022.2.0a9
Not reproducible with: 2022.2.0a8
Notes: there are two different errors, one about layout when adding new elements and one is an exception being thrown due to elements being removed
Error on adding element higher in depth:
Layout update is struggling to process current layout (consider simplifying to avoid recursive layout): VisualElement unity-panel-container (x:0.00, y:0.00, width:454.00, height:939.00) world rect: (x:0.00, y:0.00, width:454.00, height:939.00)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Examples of exceptions on removing elements:
First:
ObjectDisposedException: SerializedProperty pointList.Array.data\[0].pointList.Array.size has disappeared\!
UnityEditor.SerializedProperty.get_intValue () (at <06ca3c5658e740a9bcc6fb07c341ef04>:0)
UnityEditor.UIElements.Bindings.ListViewSerializedObjectBinding.Update () (at <2ffb7de365ad400a83c70a4ea2b91309>:0)
UnityEngine.UIElements.VisualTreeBindingsUpdater.UpdateBindings () (at <42bf909ce99b4ceb9b0349fc9f8a1e37>:0)
UnityEngine.UIElements.VisualTreeBindingsUpdater.Update () (at <42bf909ce99b4ceb9b0349fc9f8a1e37>:0)
UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at <42bf909ce99b4ceb9b0349fc9f8a1e37>:0)
UnityEngine.UIElements.Panel.UpdateBindings () (at <42bf909ce99b4ceb9b0349fc9f8a1e37>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.UpdateSchedulers () (at <42bf909ce99b4ceb9b0349fc9f8a1e37>:0)
UnityEngine.UIElements.UIEventRegistration.UpdateSchedulers () (at <42bf909ce99b4ceb9b0349fc9f8a1e37>:0)
UnityEditor.RetainedMode.UpdateSchedulers () (at <2ffb7de365ad400a83c70a4ea2b91309>:0)
Second:
InvalidOperationException: The operation is not possible when moved past all properties (Next returned false)
UnityEditor.SerializedProperty.get_contentHash () (at <06ca3c5658e740a9bcc6fb07c341ef04>:0)
UnityEditor.UIElements.Bindings.SerializedObjectBindingToBaseField`2\[TValue,TField].Update () (at <2ffb7de365ad400a83c70a4ea2b91309>:0)
UnityEngine.UIElements.VisualTreeBindingsUpdater.UpdateBindings () (at <42bf909ce99b4ceb9b0349fc9f8a1e37>:0)
UnityEngine.UIElements.VisualTreeBindingsUpdater.Update () (at <42bf909ce99b4ceb9b0349fc9f8a1e37>:0)
UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at <42bf909ce99b4ceb9b0349fc9f8a1e37>:0)
UnityEngine.UIElements.Panel.UpdateBindings () (at <42bf909ce99b4ceb9b0349fc9f8a1e37>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.UpdateSchedulers () (at <42bf909ce99b4ceb9b0349fc9f8a1e37>:0)
UnityEngine.UIElements.UIEventRegistration.UpdateSchedulers () (at <42bf909ce99b4ceb9b0349fc9f8a1e37>:0)
UnityEditor.RetainedMode.UpdateSchedulers () (at <2ffb7de365ad400a83c70a4ea2b91309>:0)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- Decompressing a DeflateStream under IL2CPP misses a few bytes
- Referred style sheet stays dirty after saving when using the UIBuilder
- The Height map Amplitude is not working when using HDRP/LayeredLit
- Infinite inertial tensor rotation values are not discarded (both AB and RB)
Add comment