Search Issue Tracker

12
votes
By Design

Physics 2D raycast ignores layer order

UI

-

Mar 01, 2016

-

Version/s: 5.3.3f1

Reproduction steps:1. Open the attached project2. Open scene "Test"3. Enter Play mode4. Click on the sprite in the center in the gam... Read more

16
votes
Fixed

Standalone player is always on top

Window management

-

Aug 26, 2014

-

Version/s: 4.6.0b16

To reproduce:1. Open new project2. Make Windows Standalone build3. Run build in Windowed mode4. Drag player window around screen5. T... Read more

18
votes
Fixed

creating prefab from interactive cloth in the scene crashes the editor

Physics

-

Dec 16, 2013

-

Version/s: 4.3.1f1

1) I created an object with interactive cloth and a cloth renderer.I setup the cloth colliders and see it behave like cloth when I p... Read more

242
votes
Postponed

The amount of mesh trees being rendered does not change when changing th...

Terrain

-

Dec 07, 2013

-

Version/s: 4.3.1f1

Steps to reproduce : - create a new project- create a terrain and a tree- in the terrain component open the Place Tree option- add t... Read more

19
votes
Duplicate

OnTriggerEnter2D behaves like OnTriggerStay2D under certain circumstances

Physics2D

-

Dec 15, 2013

-

Version/s: 4.3.1f1

Steps to reproduce : - import the project attached- open the "Test" scene- press play and notice the messages in the console Duplica... Read more

18
votes
Duplicate

[Regression] Hitting 'Apply' on a prefab with cloth collider creates mul...

Asset - Database

-

Dec 22, 2017

-

Version/s: 2017.3.0a7, 2017.3.0f3

How to reproduce:1. Create new project file2. Add a new 3D GameObject in Hierarchy Window3. Add Cloth component4. Drag GameObject to... Read more

22
votes
Fixed

Cannot add assets to a ScriptableObject asset with AssetDatabase.AddObje...

Scripting

-

Jun 28, 2013

-

Version/s: 4.2.0b2

In case the main Asset is a ScriptableObject, AssetDatabase.AddObjectToAsset (subObj, mainAsset) "mixes up" incoming parameters and ... Read more

12
votes
Won't Fix

[WebGL] AsyncGPUReadback.RequestIntoNativeArray displays incorrect frame...

-

May 12, 2023

-

Version/s: 2021.3.25f1, 2022.2.19f1, 2023.1.0b16, 2023.3.0b3, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1, 7000.0.0a1

How to reproduce:1. Open the “Frame_Count_Bug” project2. Switch build to “WebGL” (File > Build Settings > “WebGL” > Switch ... Read more

20
votes
Fixed

Crash with Fatal signal 11 (SIGSEGV) when loading scene asynchronously

Android

-

Oct 17, 2013

-

Version/s: 4.2.1f4

The crash is reproducible with the release build only. It does not happen when the development build is enabled in the build setting... Read more

15
votes
Fixed

Realtime GI is broken if LoadLevelAdditive is used

Global Illumination

-

Dec 25, 2014

-

Version/s: 5.0.0b18

How to reproduce:1. Open A.unity scene, let it bake GI. Open B.unity scene, let it bake GI.2. Open A.unity scene again.3. Find World... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.