Search Issue Tracker
Fixed in 3.2.0-Preview.4
Votes
11
Found in [Package]
2021.1
2021.1.3f1
2021.2
Issue ID
1332723
Regression
No
[Mobile] [Input System] External keyboard not working in TMP_InputField
Reproduction steps:
1. Open the project in "Test_new_input.zip"
2. Build for iOS
3. Connect a keyboard to your iOS device
4. Deploy the application
5. Tap on the input field and try to enter some text using the keyboard
Expected result: Text is being entered
Actual result: Text is not being entered
Reproducible with:
iPhone 12 (iOS 14.1)
iPad Pro 12.9 1st gen (iOS 13.4.1)
VLNQA00122, Samsung Galaxy S9 (SM-G960F), Android 10, CPU: NOT FOUND, GPU: Mali-G72
VLNQA00331, Huawei P20 lite (ANE-LX1), Android 9, CPU: HiSilicon Kirin 659, GPU: Mali-T830
VLNQA00321, Xiaomi MI 9 (MI 9), Android 10, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
Reproducible with: Input System 1.1.0-pre.5 (2021.1.10f1, 2021.2.0a19)
Could not test with: 2018.4.35f1, 2019.4.28f1, 2020.3.11f1 because of errors after downgrade (package related)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
- "Assertion failed on expression" error occurs when multiple Animation Components are instantiated after changing the Culling Type
- MacOS persistentDataPath uses old path when built compared to Editor Play mode
- Crash on RaiseException when entering Play Mode in a specific project
Resolution Note (fix version 3.2.0-Preview.4):
Fixed in: 2022.2.0a9