Search Issue Tracker
Fixed in 3.2.0-Preview.4
Votes
11
Found in [Package]
2021.1
2021.1.3f1
2021.2
Issue ID
1332723
Regression
No
[Mobile] [Input System] External keyboard not working in TMP_InputField
Reproduction steps:
1. Open the project in "Test_new_input.zip"
2. Build for iOS
3. Connect a keyboard to your iOS device
4. Deploy the application
5. Tap on the input field and try to enter some text using the keyboard
Expected result: Text is being entered
Actual result: Text is not being entered
Reproducible with:
iPhone 12 (iOS 14.1)
iPad Pro 12.9 1st gen (iOS 13.4.1)
VLNQA00122, Samsung Galaxy S9 (SM-G960F), Android 10, CPU: NOT FOUND, GPU: Mali-G72
VLNQA00331, Huawei P20 lite (ANE-LX1), Android 9, CPU: HiSilicon Kirin 659, GPU: Mali-T830
VLNQA00321, Xiaomi MI 9 (MI 9), Android 10, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
Reproducible with: Input System 1.1.0-pre.5 (2021.1.10f1, 2021.2.0a19)
Could not test with: 2018.4.35f1, 2019.4.28f1, 2020.3.11f1 because of errors after downgrade (package related)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
Resolution Note (fix version 3.2.0-Preview.4):
Fixed in: 2022.2.0a9