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Under Consideration for 2021.3.X, 2022.3.X



Found in






Issue ID




[Metal] Game view becomes black or pink when using “ScalableBufferManager.ResizeBuffers” with MSAA



How to reproduce:
1. Open the user’s attached “” project on a macOS device
2. Enter Play Mode
3. Press the “MSAA OnOff” button
4. Observe the result

Expected result: Game view doesn't become black or pink
Actual result: Game view becomes black or pink

Reproducible with: 2021.3.35f1, 20222.3.20f1, 2023.2.10f1, 2023.3.0b7

Reproduced on:
Z14Y001YFVC - MacBook Pro Apple M1 Max, macOS 13.2
macOS 14.2.1 (Intel)
VLNQA00494 - iPhone 14 Pro Max, 16.0.3 iOS
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00392 - iPad (9th generation), 15.0 iOS
iPhone 13 mini (user’s info)

Not reproduced on:
Huawei - (ELS-NX9), Android 10, CPU: HiSilicon Kirin 990 5G, GPU: Mali-G76
Samsung Galaxy Z Flip3 5G (SM-F711B), Android 12, CPU: Snapdragon 888, GPU: Adreno (TM) 660
Samsung Galaxy S10+ (SM-G975F), Android 10, CPU: NOT FOUND, GPU: Mali-G76

- reproducible in the Editor and the Standalone Player (macOS)
- Universal RP package is not needed to reproduce the issue
- not reproducible on Windows 11, DX11, DX12, Vulkan, Android

Comments (3)

  1. Starburst999

    Feb 09, 2024 03:50

    Please fix this is a terrible regression, this is an essential feature to target 60fps on today's phone with giant resolution

  2. greg-harding

    Feb 05, 2024 09:24

    We have this issue in 2022.3 LTS in various projects in both URP and built-in renderers. It's been broken in 2022.x for ages according to the forums.

  3. unity_EF10D58E7EA9ED42741F

    May 03, 2023 20:02

    I'm having this issue on Unity 2022.2.17f1 as well. Do you have plans to add this fix on this track?

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