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CanvasRenderer.OnTransformChanged is called on UI objects which transfor...
How to reproduce:1. Download and open the project from OwnCloud2. Open LipSync scene3. Open Profiler (Window -> Profiler)4. Play ... Read more
Baked lighting data lost after rebake in copied scene
To reproduce:1. Open attached project2. Open scene, bake lightmaps3. Make a copy of scene4. Bake lightmaps in the copy5. Lightmaps i... Read more
[SteamVR] TrailRenderer.Clear() crashes editor
Reproduction steps:1. Open the project2. Turn on SteamVR3. Open "trailrenderer_clear_crash" scene4. Play the scene with both Scene a... Read more
[URP][OpenGL] CommandBuffer: built-in render texture type 3 not found wh...
Steps to reproduce: 1. Create a new URP 3D template project 2. Focus the Game view 3. Observe the Console Actual results: CommandBuf... Read more
WaitForEndOfFrame with Application.targetFramerate set produces differen...
Reproduction steps:1. Open the attached “WaitForEndOfFrameTest” project2. Open "Assets/Scenes/SampleScene.unity" scene3. Open the Ga... Read more
Building with VRWorks fails with a shader error in UnityCG
Steps to reproduce:1. Download and open the project on a 9xx+ Nvidia card2. Try to build for standalone Expected: build succeedsActu... Read more
Bold font .ttf file is not detected properly for certain fonts
How to reproduce: 1. Open attached project2. Open scene Scene.unity3. Try switching between Normal and Bold font style on gameobject... Read more
ParticleSystem.IsAlive() always returns True for particle systems with l...
Steps to reproduce: 1. Open attached project2. Open and play 'TestScene'3. Notice the labels in top left of the game view, the red p... Read more
Windows Phone 8 applications running on devices with Adreno 225 GPUs hav...
These devices include Nokia Lumia 820, 920, 1020, HTC 8X and Samsung Ativ S. This is caused by GPU driver issues. Shadows are availa... Read more
Scene View Navigation Delays
When moving around the scene view with WASD and mouse controls, the view will occasionally stop moving regardless of the current key... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException occurs when searching presets in “Select Preset” window after selecting a GLTF Importer preset
- Dynamic TMP_Font asset shows up as modified in source control when TextMeshPro text using it is changed
- “Output value ‘outMotionVec’ is not complete” warning logged after creating Canvas Shader Graph Asset
- SVG Image Component loses Source SVG Image field references when upgrading to a different Vector Graphics package version
- "TextMesh Pro Essential Resources are missing" error is logged after importing Essentials and closing TMP Importer opened by creating a TMP asset