Search Issue Tracker
Active
Under Consideration for 6000.6.X
Votes
0
Found in
6000.0.69f1
6000.3.11f1
6000.4.0b11
6000.5.0a8
6000.6.0a1
Issue ID
UUM-136226
Regression
No
"TextMesh Pro Essential Resources are missing" error is logged after importing Essentials and closing TMP Importer opened by creating a TMP asset
Steps to reproduce:
- Create a new project using Universal 3D template
- Right-click in the Project window
- Select Create > TextMeshPro > Sprite Asset
- In the opened TMP Importer window, select "Import TMP Essentials"
- Close the TMP Importer window once imported
- Observe the Console
Actual results: "TextMesh Pro Essential Resources are missing, which are crucial for proper functionality." error is thrown even though the Essential Resources were successfully imported
Expected results: Essential Resources are imported with no errors
Reproducible with versions: 6000.0.69f1, 6000.3.11f1, 6000.4.0b11, 6000.5.0a8
Tested on (OS): Windows 11
Notes:
- Also reproduces with Font Assets in the 3rd step
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment