Search Issue Tracker
Fixed in 2021.3.30f1
Fixed in 2021.3.X, 2022.3.X, 2023.1.X, 2023.2.X, 2023.2.0a22
Votes
12
Found in
2021.3.27f1
2022.3.2f1
2023.1.0f1
2023.2.0a19
Issue ID
UUM-40051
Regression
No
WaitForEndOfFrame with Application.targetFramerate set produces different results when comparing Game view with Device Simulator view
Reproduction steps:
1. Open the attached “WaitForEndOfFrameTest” project
2. Open "Assets/Scenes/SampleScene.unity" scene
3. Open the Game view
4. In the Game view Control Bar, click on the Game tab
5. Select Simulator from the drop-down menu
6. Enter Play Mode
7. Observe the Console
Expected result: No Console warnings appear
Actual result: Console warnings “WaitForEndOfFrame Broken” appear
Reproducible with: 2021.3.27f1, 2022.3.2f1, 2023.1.0f1, 2023.2.0a19
Reproducible on: macOS Ventura 13.2.1 (M1 Max)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- CurveTexture is not being released when unloading AssetBundle containing a Scene with ColorCurves post-processing component in Global Volume
- Crash on ExtractActiveCasterInfo when navigating the scene view in a project with specific lighting data
- Build Profile name increments when numeric suffix is removed from duplicate Profile name
- "Unrecognized block header in profiler data file, stopping deserialization" error is shown and no more profiler data is recorded when the Player is connected and profiler recording is enabled/disabled few times
- Shader error and warnings thrown when setting HDRP as an Active Target in Blank Shader Graph
Add comment