Search Issue Tracker
Fixed in 2021.3.45f1
Fixed in 2021.3.X, 2022.3.X, 6000.0.X, 7000.0.0a1, future release
Votes
0
Found in
2021.3.39f1
2022.3.33f1
6000.0.5f1
Issue ID
UUM-73613
Regression
No
[Linux] Input System does not register some keys when using international keyboard layouts in standalone builds and playmode
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Scenes/SampleScene” Scene
3. Enter the Play Mode
4. Press the key between “Left Shift” and “Z” keys
5. Observe the console
--OR--
- Build the project instead of entering playmode. Then run the standalone executable.
Expected result: "OEM# pressed!" is printed to the console
Actual result: No message is printed out
Reproducible with: 2021.3.39f1, 2022.3.33f1, 6000.0.5f1
Reproducible on: Ubuntu 24.04, Ubuntu 20.04 (user)
Not reproducible on: Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Addressables.CheckForCatalogUpdates() always returns 0 when "Only update catalogs manually" is enabled
- VFX Graph forces a lengthy recompilation freeze when exiting Play Mode with a cloned Render Pipeline asset
- Project Auditor's "Install Rules" button has to be pressed twice to proceed when any compilation error in the Editor is present
- Crash on Scripting::UnityEngine::SubsystemManagerProxy::ClearSubsystems when adding a Mesh Collider Component to a GameObject
- ScrollView clips content when under an ancestor that has a filter set
Add comment