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Fixed

Fixed in 2022.3.31f1, 6000.0.0f1

Votes

7

Found in

2022.3.31f1

6000.0.4f1

Issue ID

UUM-73616

Regression

No

[Quest] Editor freezes at IntegratedSubsystem.DestroySubsystem() when disconnecting Quest while in Play Mode

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Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Uncheck “Initialize XR on Startup” in Edit > Project Settings > XR Plug-in Management
4. Connect Quest with the Quest link
5. Enter the Play Mode
6. Unplug Quest when the square becomes green
7. Move the mouse in Hierarchy

Expected result: The Editor continues to run without freezing
Actual result: Editor freezes from a few seconds to a couple of minutes

Reproducible with: 2022.3.31f1, 6000.0.4f1
Could not test with: 2021.3.39f1 (Assets\Oculus\Interaction\Editor\AutoWiring\UnityObjectAddedBroadcaster.cs(74,50): error CS0117: 'SceneManager' does not contain a definition for 'loadedSceneCount')

Reproducible on:
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650

Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested

Note:
- Reproducible with OpenXR and Oculus XR

  1. Resolution Note (fix version 6000.0.0f1):

    Issue does not need fixing, Unity is functioning as normal

  2. Resolution Note (fix version 2022.3.31f1):

    Issue does not need fixing, Unity is functioning as normal

Comments (2)

  1. ertan-retinize

    Sep 11, 2024 15:37

    Hiya again !
    Could you please clarify if the issue is fixed or there's been no update to the engine ?
    From experience seems like the freeze is still there and still can be reproduced following the steps above I've provided before.
    Looking forward for your response !
    Thanks

  2. ertan-retinize

    Aug 16, 2024 09:22

    Hi!
    Could you please explain what do you mean by "issue does not need fixing" because the issue was reproduced on your end and also issue is marked as "fixed" , so was a fix applied or not could you please clarify ?
    Thanks

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