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Fixed
Fixed in 2022.3.31f1, 6000.0.0f1
Votes
7
Found in
2022.3.31f1
6000.0.4f1
Issue ID
UUM-73616
Regression
No
[Quest] Editor freezes at IntegratedSubsystem.DestroySubsystem() when disconnecting Quest while in Play Mode
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Uncheck “Initialize XR on Startup” in Edit > Project Settings > XR Plug-in Management
4. Connect Quest with the Quest link
5. Enter the Play Mode
6. Unplug Quest when the square becomes green
7. Move the mouse in Hierarchy
Expected result: The Editor continues to run without freezing
Actual result: Editor freezes from a few seconds to a couple of minutes
Reproducible with: 2022.3.31f1, 6000.0.4f1
Could not test with: 2021.3.39f1 (Assets\Oculus\Interaction\Editor\AutoWiring\UnityObjectAddedBroadcaster.cs(74,50): error CS0117: 'SceneManager' does not contain a definition for 'loadedSceneCount')
Reproducible on:
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Note:
- Reproducible with OpenXR and Oculus XR
-
ertan-retinize
Sep 11, 2024 15:37
Hiya again !
Could you please clarify if the issue is fixed or there's been no update to the engine ?
From experience seems like the freeze is still there and still can be reproduced following the steps above I've provided before.
Looking forward for your response !
Thanks -
ertan-retinize
Aug 16, 2024 09:22
Hi!
Could you please explain what do you mean by "issue does not need fixing" because the issue was reproduced on your end and also issue is marked as "fixed" , so was a fix applied or not could you please clarify ?
Thanks
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Resolution Note (fix version 6000.0.0f1):
Issue does not need fixing, Unity is functioning as normal
Resolution Note (fix version 2022.3.31f1):
Issue does not need fixing, Unity is functioning as normal