Search Issue Tracker
In Progress
Under Consideration for 2021.3.X, 2022.3.X
Votes
0
Found in
2021.3.39f1
2022.3.32f1
6000.0.5f1
Issue ID
UUM-73396
Regression
No
R 16 bit textures have banding effect when packed into a Sprite Atlas
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/R16 Issue/SampleScene“ Scene
3. In the Game View, observe the bottom red texture
Expected result: The texture color transition is smooth with no banding effect
Actual result: The texture has a faint banding effect
Reproducible with: 2021.3.39f1, 2022.3.32f1, 6000.0.5f1
Reproducible on: Windows 11, macOS 14.4.1 (M1 Max)
Not reproducible on: No other environments tested
Note: In 2021.3.39f1, both the packed and unpacked textures have banding effect
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Render Graph Execution error” errors are thrown when custom Renderer Feature enabled and Scene View is focused
- Terrain has tint from the directional light source when a normal map is enabled on iOS and Android Platforms
- [HDRP] Custom pass before post process
- [2D] Generate Outline will turn sprites a solid black
- Floating Editor Windows can become completely inaccessible when disconnecting monitor on multi-monitor setup
Add comment