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Broken mouse pointer input coordinates in GraphicRaycaster for certain w...
How to reproduce:1. Open the attached project "CanvasBrokenRaycastRepro.zip"2. Open Assets/Launch.unity3. Build And Run the project4... Read more
Scrollbar stops velocity of 'Scroll Rect' unexpectedly
Reproduction Steps:1. Open User's project2. Run "TestScene"-Note: "Scrollbar On" should be activated, therefore greyed.3. Try pullin... Read more
The amount of mesh trees being rendered does not change when changing th...
Steps to reproduce : - create a new project- create a terrain and a tree- in the terrain component open the Place Tree option- add t... Read more
creating prefab from interactive cloth in the scene crashes the editor
1) I created an object with interactive cloth and a cloth renderer.I setup the cloth colliders and see it behave like cloth when I p... Read more
Monodevelop loses code folding on save
When I save a script, code folding for that script only. It comes back randomly some time after going away. I have not been able to ... Read more
Cannot add assets to a ScriptableObject asset with AssetDatabase.AddObje...
In case the main Asset is a ScriptableObject, AssetDatabase.AddObjectToAsset (subObj, mainAsset) "mixes up" incoming parameters and ... Read more
[AsyncLoadInEditor] Crash on Sprite::Transfer<GenerateTypeTreeTransfer> ...
Reproduction steps:1. Open the attached project “CrashRepro“2. Build the project (File > Build and Run) Expected result: Project ... Read more
[Ubuntu] URP Samples - game mode turns black and multiple "Attempting to...
Steps to reproduce: Create a new URP Project Window > Package Manager > Universal RP > Samples Import URP Package Samples O... Read more
Physics 2D raycast ignores layer order
Reproduction steps:1. Open the attached project2. Open scene "Test"3. Enter Play mode4. Click on the sprite in the center in the gam... Read more
Crash with Fatal signal 11 (SIGSEGV) when loading scene asynchronously
The crash is reproducible with the release build only. It does not happen when the development build is enabled in the build setting... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size