Search Issue Tracker

In Progress

Fixed in 2023.1.14f1, 2023.2.0a14

In Progress in 2022.3.X



Found in




Issue ID




[AsyncLoadInEditor] Crash on Sprite::Transfer<GenerateTypeTreeTransfer> when building the project



Reproduction steps:
1. Open the attached project “CrashRepro“
2. Build the project (File > Build and Run)

Expected result: Project builds successfully
Actual result: Editor crashes

Reproducible with: 2022.1.0a16, 2022.2.0a1, 2022.2.6f1
Not reproducible with: 2021.3.18f1, 2022.1.0a15, 2022.1.24f1, 2023.2.0a3
Couldn’t test with: 2020.3.44f1 - “error CS0246: The type or namespace name 'UniversalRendererData' could not be found“, 2023.1.0a1(crashed when opening project on VFXBatchedEffect::AddInstance) 2023.1.0b5 (crashed when opening project on MonoScriptInfoScraper::GetAssemblyScrapedMonoScripts)

Reproducible on: Windows 10, Windows 11

First few lines of stack trace:
0x00007ff6691277c5 (Unity) Sprite::Transfer<GenerateTypeTreeTransfer>
0x00007ff66913812c (Unity) Sprite::VirtualRedirectTransfer
0x00007ff669698d36 (Unity) TypeTreeCache::GetTypeTree
0x00007ff66968ea39 (Unity) SerializedFile::WriteObject
0x00007ff669679317 (Unity) PersistentManager::WriteFile
0x00007ff66967b02f (Unity) PersistentManager::WriteFile{noformat}
Note: Project crashes when opening with AMD gpu on streams other than 2022.2.x

  1. Resolution Note (fix version 2023.2.0a14):

    Fixed by known PR in 2023.2.0a14.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.