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Fixed in 2022.3.16f1

Fixed in 2022.3.X, 2023.1.X, 2023.2.X, 2023.2.0a14

Votes

14

Found in

2022.2.6f1

2023.1.0b10

2023.2.0a8

Issue ID

UUM-31364

Regression

No

[AsyncLoadInEditor] Crash on Sprite::Transfer<GenerateTypeTreeTransfer> when building the project

Texture

-

Reproduction steps:
1. Open the attached project “CrashRepro“
2. Build the project (File > Build and Run)

Expected result: Project builds successfully
Actual result: Editor crashes

Reproducible with: 2022.1.0a16, 2022.2.0a1, 2022.2.6f1
Not reproducible with: 2021.3.18f1, 2022.1.0a15, 2022.1.24f1, 2023.2.0a3
Couldn’t test with: 2020.3.44f1 - “error CS0246: The type or namespace name 'UniversalRendererData' could not be found“, 2023.1.0a1(crashed when opening project on VFXBatchedEffect::AddInstance) 2023.1.0b5 (crashed when opening project on MonoScriptInfoScraper::GetAssemblyScrapedMonoScripts)

Reproducible on: Windows 10, Windows 11

First few lines of stack trace:
{noformat}
0x00007ff6691277c5 (Unity) Sprite::Transfer<GenerateTypeTreeTransfer>
0x00007ff66913812c (Unity) Sprite::VirtualRedirectTransfer
0x00007ff669698d36 (Unity) TypeTreeCache::GetTypeTree
0x00007ff66968ea39 (Unity) SerializedFile::WriteObject
0x00007ff669679317 (Unity) PersistentManager::WriteFile
0x00007ff66967b02f (Unity) PersistentManager::WriteFile{noformat}
Note: Project crashes when opening with AMD gpu on streams other than 2022.2.x

  1. Resolution Note (fix version 2023.2):

    Fixed by known PR in 2023.2.0a14.

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