Search Issue Tracker
In Progress
Planned for 2022.1.X
Fix In Review for 2020.3.X, 2021.3.X, 2022.2.X
Fixed in 2023.1.0a6
Votes
11
Found in
2020.3.36f1
2021.3.6f1
2022.1.8f1
2022.2.0a19
2023.1.0a2
Issue ID
UUM-7893
Regression
Yes
Broken mouse pointer input coordinates in GraphicRaycaster for certain window sizes in Build when run in windowed mode
How to reproduce:
1. Open the attached project "CanvasBrokenRaycastRepro.zip"
2. Open Assets/Launch.unity
3. Build And Run the project
4. Increase the width of the Player window so that it's more than double the height of the window
5. Hover over to any of the rightmost "Button" with the mouse
Expected results: The "Button" which the mouse is hovering over is highlighted
Actual results: The "Button" which the mouse is hovering over is not highlighted
Reproducible with: 2020.3.36f1, 2021.3.6f1, 2022.1.8f1, 2022.2.0a19, 2023.1.0a2
Reproducible on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AudioManager.Update takes up significantly more CPU time when a big number of Audio Sources are stopped at one time
- [Linux] Editor doesn't build a project when "Install into source code 'build' folder" is enabled after switching projects
- [OpenXR][Vulkan][URP] MSAA does not work on Quest 1/2 builds when using URP + OpenXR + Vulkan
- UI Builder lacks visual feedback on reordering elements when Unity Editor is set to Light Theme
- Crash on core::StringStorageDefault<char>::assign when opening a project
karl_jones
Jul 21, 2022
A fix is on the way. You can work around the issue now by moving the UGUI package from the PackageCache folder into the projects Packages folder. Then replace the file MyProject\Packages\com.unity.ugui\Runtime\UI\Core\MultipleDisplayUtilities.cs with this one https://gist.github.com/karljj1/e333a7a3f192a5d264d95bfbaff0fde8