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0
votes
Won't Fix

[Android] Handheld.PlayFullScreenMovie skipping frames or does not play ...

Mobile

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May 02, 2019

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Version/s: 2017.4.0a1, 2018.3.0a1, 2019.1.0f2, 2019.2.0a1, 2019.3.0a1

Steps to reproduce:1. Open attached project2. Build & Run to an Android device3. Press the button and observe that the video doe... Read more

1
votes
Not Reproducible

Upgrading projects to 2019.2 Beta can introduce reference errors to Unit...

Package: UGUI

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May 07, 2019

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Version/s:

UPDATE: As of recent backports, this issue can now be resolved with a reimport or restart of the editor. Is there a way we can autom... Read more

0
votes
Fixed

[Scripting] Unable to open more than one script from unity editor on dou...

Package: Visual Studio

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May 08, 2019

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Version/s: 1.0.5

Unable to open more than one script from unity editor on double clicking and fails to focus exactly the same script that was clicked... Read more

0
votes
Fixed

Material validation debug views throw errors after generating lighting

Window management

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May 08, 2019

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Version/s: 2019.3.0a1, 2019.3.0a2

PBR Validation Settings window does not open after baking the scene on selecting "Material validation options" in shading Mode. Null... Read more

0
votes
Not Reproducible

Grid in the Scene doesn't completely turn off when Script is being compi...

Scene/Game View

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May 03, 2019

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Version/s: 2018.2.0f2, 2018.3.0a7, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Open the attached project "Case_1151414"2. Navigate to Project -> Assets -> Scenes and open SampleScene3... Read more

0
votes
By Design

All Collider Types are highlighted when Physics Debugger's "Show Static ...

Physics

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May 08, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.1f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the "SampleScene" Scene in the attached "Repro1152686.zip" Project2. In the Window > Analytics > Phys... Read more

0
votes
By Design

[Terrain] Terrain brush isn't smooth when opacity is more than brush size

Terrain

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May 08, 2019

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Version/s: 2019.2.0b1

Steps To Reproduce 1. Create a project2. Hierarchy > 3D GO> Terrain3. Terrain Inspector >Pain Terrain Tab > Set Brush Si... Read more

0
votes
Fixed

[Mac OS] Crash on objc_release when repeatedly closing and opening an Ed...

MacOS

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May 04, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.1.0f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the "Mac_SceneView_Crash.zip" project2. Wait till Unity crashes (a script is opening/closing scene view aut... Read more

0
votes
Fixed

[NavMesh] Baking ignores FBX files with Mesh Compression set to Low or M...

AI Navigation

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May 07, 2019

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Version/s: 2018.3.11f1

To reproduce:1. Open QA attached project "NavMeshRepro.zip"2. In Hierarchy window, select NavSurface Object and observe correctly ba... Read more

0
votes
Fixed

Editor crashes in Shader::IsSupported() when trying to change Material's...

Shaders

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May 01, 2019

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Version/s: 2019.1.0b9, 2019.1.0f2, 2019.2.0a9, 2019.3.0a1

How to reproduce:1. Open the attached project2. Go to the Asset folder-> Shaders-> Select New Material3. Go to the inspector w... Read more

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